- 1800m 1v1 32% · 39th of 40 · 37 rounds
- 1000m 6 gate madness 31% · 37th of 40 · 36 rounds
- 1200m 6 gate madness 43% · 30th of 40 · 45 rounds
- 1000m 1v1 53% · 12th of 40 · 53 rounds
- 1400m 1v1 53% · 18th of 40 · 39 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Moder | 53% won 28/53 | 49% | 53% top 3 21/45 | 46% | ★54% won 14/27 | 49% | 53% top 3 19/36 | 53% | 48% | 11% won 0/12 |
| Rogue Viper | 52% | 46% | 52% top 3 23/45 | 45% | 50% won 6/12 | 46% | 52% top 3 14/36 | 48% top 3 11/25 | 46% | ★12% won 1/14 |
| Wormhole | 45% | 50% | 45% | 49% top 3 14/40 | 48% | ★53% | 44% | 50% top 3 12/25 | 50% top 3 9/26 | 7.1% won 2/14 |
| L Bane | 48% | ★56% won 18/30 | 41% | ★57% top 3 15/26 | 49% | 51% | 47% | ★55% | ★58% top 3 9/17 | 4.6% |
| M Chaos Grid | 48% | 39% | 51% | 37% | 49% | 44% won 13/37 | 48% | 50% top 3 16/29 | 34% | 5.0% |
| L Royal Chief | 46% | 54% won 3/9 | 41% | 49% top 3 21/40 | 44% | 48% | 43% | 40% | 56% top 3 14/26 | 4.4% |
| S Nova | 53% | 52% | ★54% top 3 15/30 | 45% | 52% | 51% | 53% top 3 15/23 | 51% | 52% | 12% won 1/9 |
| Shader | 47% | 54% | 41% top 3 4/9 | 52% | 45% | 49% | 46% top 3 2/13 | 46% | 56% | 4.5% won 1/14 |
| Bonemass | 42% | 48% won 1/7 | 40% | 47% top 3 7/14 | 42% | 47% | 37% | 39% top 3 2/4 | 47% | 4.3% |
| Drift Strike | 45% | 53% | 48% | 51% | 48% | 50% | 44% | 48% | 53% top 3 4/9 | 8.5% won 0/14 |
| Granite Rover | 43% | 36% | 41% top 3 0/6 | — | 42% | 40% | 41% | 39% top 3 1/4 | 31% | 5.3% won 0/2 |
| Donk | 45% | 54% | 43% | 51% | 43% | 45% | 44% | 46% | 55% | 5.7% won 0/3 |
| S Cyber Anvil | 49% | 38% | 50% | 36% | 47% | 40% | 48% | 45% | 34% | 6.2% won 0/2 |
| Chandler Bling | ★58% | 40% | 42% | 34% | 45% | 45% | ★61% | 48% | 37% | 5.2% |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).