- 1800m 1v1 32% · 39th of 40 · 37 rounds
- 1000m 6 gate madness 31% · 37th of 40 · 36 rounds
- 1200m 6 gate madness 43% · 30th of 40 · 45 rounds
- 1000m 1v1 53% · 12th of 40 · 53 rounds
- 1400m 1v1 53% · 18th of 40 · 39 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Moder | Top 14% won 28/53 | Middle | Top 17% top 3 21/45 | Bottom 36% | ★Top 6% won 14/27 | Middle | Top 17% top 3 19/36 | Top 20% | Middle | Top 8% won 0/12 |
| Rogue Viper | Top 21% | Bottom 38% | Top 23% top 3 23/45 | Bottom 33% | Middle won 6/12 | Bottom 22% | Top 22% top 3 14/36 | Bottom 38% top 3 11/25 | Middle | ★Top 2% won 1/14 |
| Wormhole | Bottom 16% | Middle | Bottom 22% | Middle top 3 14/40 | Bottom 29% | ★Top 19% | Bottom 18% | Middle top 3 12/25 | Middle top 3 9/26 | Middle won 2/14 |
| L Bane | Bottom 35% | ★Top 8% won 18/30 | Bottom 9% | ★Top 7% top 3 15/26 | Middle | Top 31% | Bottom 36% | ★Top 10% | ★Top 8% top 3 9/17 | Bottom 9% |
| M Chaos Grid | Bottom 40% | Bottom 9% | Top 34% | Bottom 9% | Middle | Bottom 15% won 13/37 | Bottom 37% | Middle top 3 16/29 | Bottom 7% | Bottom 19% |
| L Royal Chief | Bottom 18% | Top 19% won 3/9 | Bottom 8% | Middle top 3 21/40 | Bottom 11% | Bottom 38% | Bottom 15% | Bottom 6% | Top 14% top 3 14/26 | Bottom 3% |
| S Nova | Top 12% | Top 31% | ★Top 13% top 3 15/30 | Bottom 34% | Top 24% | Top 39% | Top 14% top 3 15/23 | Middle | Top 33% | Top 4% won 1/9 |
| Shader | Bottom 30% | Top 20% | Bottom 7% top 3 4/9 | Top 35% | Bottom 14% | Middle | Bottom 28% top 3 2/13 | Bottom 25% | Top 17% | Bottom 6% won 1/14 |
| Bonemass | Bottom 3% | Middle won 1/7 | Bottom 5% | Bottom 40% top 3 7/14 | Bottom 5% | Bottom 35% | Bottom 2% | Bottom 3% top 3 2/4 | Middle | Bottom 3% |
| Drift Strike | Bottom 12% | Top 26% | Middle | Top 39% | Bottom 29% | Middle | Bottom 16% | Middle | Top 27% top 3 4/9 | Top 32% won 0/14 |
| Granite Rover | Bottom 6% | Bottom 3% | Bottom 8% top 3 0/6 | — | Bottom 4% | Bottom 5% | Bottom 7% | Bottom 3% top 3 1/4 | Bottom 2% | Bottom 24% won 0/2 |
| Donk | Bottom 16% | Top 21% | Bottom 12% | Top 38% | Bottom 6% | Bottom 18% | Bottom 17% | Bottom 23% | Top 22% | Bottom 30% won 0/3 |
| S Cyber Anvil | Middle | Bottom 6% | Middle | Bottom 9% | Bottom 22% | Bottom 5% | Middle | Bottom 21% | Bottom 6% | Bottom 36% won 0/2 |
| Chandler Bling | ★Top 1% | Bottom 11% | Bottom 11% | Bottom 5% | Bottom 14% | Bottom 21% | ★Top 1% | Bottom 37% | Bottom 12% | Bottom 21% |
Cores in 2000m 1v1
← all coresNo races in this segment.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).