- 1800m 1v1 32% · 39th of 40 · 37 rounds
- 1000m 6 gate madness 31% · 37th of 40 · 36 rounds
- 1200m 6 gate madness 43% · 30th of 40 · 45 rounds
- 1000m 1v1 53% · 12th of 40 · 53 rounds
- 1400m 1v1 53% · 18th of 40 · 39 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Moder | Top 24% won 28/53 | Top 23% top 3 21/45 | ★Top 8% won 14/27 | Top 23% top 3 19/36 | ★Top 29% | Top 14% won 0/12 | ||||
| Rogue Viper | Top 37% | Top 35% top 3 23/45 | Bottom 28% won 6/12 | Top 31% top 3 14/36 | Bottom 22% top 3 11/25 | ★Top 3% won 1/14 | ||||
| Wormhole | Bottom 26% top 3 14/40 | Bottom 34% top 3 12/25 | Bottom 31% top 3 9/26 | Bottom 34% won 2/14 | ||||||
| L Bane | ★Top 36% won 18/30 | ★Top 12% top 3 15/26 | ★Top 18% top 3 9/17 | |||||||
| M Chaos Grid | Bottom 6% won 13/37 | Bottom 32% top 3 16/29 | ||||||||
| L Royal Chief | Middle won 3/9 | Bottom 28% top 3 21/40 | Top 32% top 3 14/26 | |||||||
| S Nova | ★Top 17% | ★Top 17% top 3 15/30 | ★Top 19% top 3 15/23 | Bottom 40% | Top 6% won 1/9 | |||||
| Shader | Bottom 5% top 3 4/9 | Bottom 16% top 3 2/13 | Bottom 2% won 1/14 | |||||||
| Bonemass | Bottom 20% won 1/7 | Bottom 21% top 3 7/14 | Bottom 1% top 3 2/4 | Bottom 21% | ||||||
| Drift Strike | Middle top 3 4/9 | Middle won 0/14 | ||||||||
| Granite Rover | Bottom 5% top 3 0/6 | Bottom 2% top 3 1/4 | ||||||||
| Donk | Bottom 40% | Bottom 14% | Middle | Bottom 17% won 0/3 | ||||||
| S Cyber Anvil | Bottom 21% won 0/2 |
Cores in 1200m 12 gate WTA
← all cores- Rogue Viperwon 1 of 14 (avg 8.3%) · league rank Top 3% (12%)
- S Novawon 1 of 9 (avg 8.3%) · league rank Top 6% (12%)
- Moderwon 0 of 12 (avg 8.3%) · league rank Top 14% (11%)
- Drift Strikewon 0 of 14 (avg 8.3%) · league rank Middle (8.5%)
- Granite Roverwon 0 of 2 (avg 8.3%)
- Wormholewon 2 of 14 (avg 8.3%) · league rank Bottom 34% (7.1%)
- S Cyber Anvilwon 0 of 2 (avg 8.3%) · league rank Bottom 21% (6.2%)
- Donkwon 0 of 3 (avg 8.3%) · league rank Bottom 17% (5.7%)
- Shaderwon 1 of 14 (avg 8.3%) · league rank Bottom 2% (4.5%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).