Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Team vault →
Compare with
Power
57.2
1st of 12
Standings
3rd
15 pts
Matches
5–1
15 pts · rounds 211–156
Next match
GTA
Week 7

Where do we lose the most points?

1000m 24 gate madness25%
1400m 6 gate WTA27%
2200m 4 gate WTA40%
Where we win them
2200m 24 gate madness72%
2000m 22 gate WTA100%
1000m 1v171%
Heat map →

Next match: what do we pick, ban and field?

Pick MiraclesBan Measure
2000m 12 gate madnessIDDQD, Space Melody
1600m 1v1Ion Titan
1800m 6 gate madnessXeric Bullet, Space Melody
Matchup →

Are we good enough at…

Yes
72% of rounds · 2nd of 12 · 25 rounds
0%league average 50%100%
Who ran it →

Which cores are costing us?

Lambo, Bike0.0× avg
Cursed Boost0.0× avg
Carrying us
Faint Shadow1.6× avg
All cores →

Where are they better than us?

1000m 22 gate WTA56 vs 87%
1800m 24 gate madness47 vs 51%
1000m 24 gate madness25 vs 33%
Where we're better
2200m 24 gate madness72 vs 23%
2000m 22 gate WTA100 vs 38%
Side by side →

Who do they send in…

Lost Runner23 races · 3 top 3
Crystal Thunder23 races · 5 top 3
First Strike23 races · 3 top 3
Impressive Owl23 races · 6 top 3
Who they field →
› Roster · 25 coresby distance type
Sprint · 13
Mid · 1
Marathon · 11
› How these work

Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.

“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.

Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).