Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Raging Princess2301.0× avg
Ion Titan2301.2× avg
Ion Stalker2090.6× avg
Solar Deity1761.3× avg
Space Melody1751.1× avg
Chrome,. Bolt1461.2× avg
Slag Huntress1401.3× avg
Rusty Behemoth1341.3× avg
Space Heater1341.4× avg
Shadow,.Banner1201.8× avg
Brazen, Berserker1181.3× avg
Heavy Berserker1091.3× avg
Static Behemoth1090.6× avg
IDDQD1051.0× avg
Faint Shadow971.6× avg
Glacial,. Seeker910.7× avg
Vapor,,. Bruiser861.3× avg
Fresh, Start771.0× avg
Jaded,,. Berserker740.4× avg
Voltage destruction 732.3× avg
Xeric Bullet300.8× avg
Lambo, Bike300.0× avg
Cursed Boost190.0× avg
Ionic,, Bolt70.9× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

GTA: Power 46.3, #10. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).