⚡️High Voltage Vault⚡️ vs GTA
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 71%7r 34%18r | 100%1r 25%4r | 50%2r 61%6r | 25%4r 56%9r | 60%5r 50%15r | 0%1r 25%4r | 80%5r 84%13r |
| 6 gate madness | 100%5r 46%15r | 50%2r 62%10r | 100%1r 100%3r | 48%4r 45%9r | 75%4r 44%9r | 62%3r 26%13r | 83%5r 53%11r |
| 12 gate madness | —0r —0r | 67%3r 60%5r | —0r 0%2r | 100%3r 0%5r | |||
| 24 gate madness | 25%8r 33%9r | 71%7r 43%7r | 70%10r 63%8r | 0%1r 50%2r | 47%13r 51%12r | 72%25r 23%23r | |
| 4 gate WTA | 20%5r 0%1r | 100%3r 60%5r | 65%10r 47%6r | 33%3r 20%5r | 55%13r 50%6r | 100%3r 20%5r | 40%10r 0%1r |
| 6 gate WTA | 0%3r 60%5r | 27%9r 0%1r | 33%3r 50%4r | 100%3r 60%5r | 62%18r 43%7r | 67%3r 20%5r | |
| 12 gate WTA | 100%1r 75%4r | 0%1r 25%4r | |||||
| 16 gate WTA | 40%5r 0%1r | 40%5r 100%1r | 80%5r —0r | 75%4r —0r | 60%10r 0%2r | ||
| 22 gate WTA | 56%11r 87%8r | 47%15r 25%12r | 50%2r 50%2r | 53%15r 42%12r | 60%5r 25%5r | 100%10r 38%8r | 60%5r 70%5r |
| 24 gate WTA | 60%5r 100%1r | 40%5r 0%1r | 63%14r 50%2r | 60%5r —0r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Voltage destruction won 0 of 4 (avg 4.5%) · league rank Top 3% (8.2%)
- Faint Shadowwon 1 of 5 (avg 4.5%) · league rank Top 6% (7.3%)
- Space Heaterwon 0 of 5 (avg 4.5%) · league rank Top 9% (7.0%)
- IDDQDwon 1 of 5 (avg 4.5%) · league rank Top 9% (6.9%)
- Rusty Behemothwon 0 of 5 (avg 4.5%) · league rank Top 12% (6.5%)
- Space Melodywon 0 of 5 (avg 4.5%) · league rank Top 13% (6.3%)
- Slag Huntresswon 1 of 5 (avg 4.5%) · league rank Top 20% (5.6%)
- Vapor,,. Bruiserwon 0 of 5 (avg 4.5%) · league rank Top 33% (4.7%)
- Ion Stalkerwon 0 of 5 (avg 4.5%) · league rank Middle (3.3%)
- Jaded,,. Berserkerwon 0 of 5 (avg 4.5%) · league rank Bottom 40% (3.0%)
- Xeric Bulletwon 0 of 1 (avg 4.5%) · league rank Bottom 34% (2.8%)
- Cursed Boostwon 0 of 5 (avg 4.5%) · league rank Bottom 15% (2.4%)
- Glorious Snowflakewon 0 of 5 (avg 4.5%) · league rank Top 17% (5.8%)
- Impressive Owlwon 1 of 5 (avg 4.5%) · league rank Top 21% (5.5%)
- First Strikewon 1 of 5 (avg 4.5%) · league rank Top 22% (5.5%)
- Never-Endingwon 0 of 1 (avg 4.5%)
- Poor Boywon 0 of 1 (avg 4.5%)
- Crystal Thunderwon 0 of 5 (avg 4.5%) · league rank Top 38% (4.3%)
- Grand Boogiewon 0 of 5 (avg 4.5%) · league rank Middle (3.3%)
- Terran Ghostwon 0 of 4 (avg 4.5%) · league rank Bottom 38% (3.0%)
- La Mexicanawon 1 of 5 (avg 4.5%) · league rank Bottom 36% (2.9%)
- Crown Jewelswon 0 of 5 (avg 4.5%) · league rank Bottom 33% (2.8%)
- 21 Gun Salutewon 0 of 5 (avg 4.5%) · league rank Bottom 22% (2.5%)
- Pan Amwon 0 of 4 (avg 4.5%) · league rank Bottom 7% (2.3%)
- Money Talkswon 0 of 5 (avg 4.5%) · league rank Bottom 1% (2.3%)
GTA: Power 46.3, #10. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).