Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

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⚡️High Voltage Vault⚡️ vs GTA

Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 22 gate WTA

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⚡️High Voltage Vault⚡️
  • Voltage destruction won 2 of 8 (avg 4.5%) · league rank Top 5% (7.0%)
  • Faint Shadowwon 2 of 10 (avg 4.5%) · league rank Top 6% (6.9%)
  • Space Heaterwon 1 of 10 (avg 4.5%) · league rank Top 7% (6.8%)
  • Space Melodywon 0 of 10 (avg 4.5%) · league rank Top 7% (6.8%)
  • Vapor,,. Bruiserwon 1 of 10 (avg 4.5%) · league rank Top 8% (6.5%)
  • Rusty Behemothwon 0 of 10 (avg 4.5%) · league rank Top 12% (6.1%)
  • Slag Huntresswon 2 of 10 (avg 4.5%) · league rank Top 17% (5.6%)
  • IDDQDwon 0 of 10 (avg 4.5%) · league rank Top 17% (5.6%)
  • Ion Stalkerwon 1 of 10 (avg 4.5%) · league rank Top 28% (4.8%)
  • Ion Titanwon 1 of 10 (avg 4.5%) · league rank Top 38% (4.2%)
  • Jaded,,. Berserkerwon 0 of 10 (avg 4.5%) · league rank Middle (3.4%)
  • Xeric Bulletwon 0 of 2 (avg 4.5%) · league rank Bottom 24% (2.5%)
GTA

GTA: Power 46.3, #10. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).