⚡️High Voltage Vault⚡️ vs GTA
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 71%7r 34%18r | 100%1r 25%4r | 50%2r 61%6r | 25%4r 56%9r | 60%5r 50%15r | 0%1r 25%4r | 80%5r 84%13r |
| 6 gate madness | 100%5r 46%15r | 50%2r 62%10r | 100%1r 100%3r | 48%4r 45%9r | 75%4r 44%9r | 62%3r 26%13r | 83%5r 53%11r |
| 12 gate madness | —0r —0r | 67%3r 60%5r | —0r 0%2r | 100%3r 0%5r | |||
| 24 gate madness | 25%8r 33%9r | 71%7r 43%7r | 70%10r 63%8r | 0%1r 50%2r | 47%13r 51%12r | 72%25r 23%23r | |
| 4 gate WTA | 20%5r 0%1r | 100%3r 60%5r | 65%10r 47%6r | 33%3r 20%5r | 55%13r 50%6r | 100%3r 20%5r | 40%10r 0%1r |
| 6 gate WTA | 0%3r 60%5r | 27%9r 0%1r | 33%3r 50%4r | 100%3r 60%5r | 62%18r 43%7r | 67%3r 20%5r | |
| 12 gate WTA | 100%1r 75%4r | 0%1r 25%4r | |||||
| 16 gate WTA | 40%5r 0%1r | 40%5r 100%1r | 80%5r —0r | 75%4r —0r | 60%10r 0%2r | ||
| 22 gate WTA | 56%11r 87%8r | 47%15r 25%12r | 50%2r 50%2r | 53%15r 42%12r | 60%5r 25%5r | 100%10r 38%8r | 60%5r 70%5r |
| 24 gate WTA | 60%5r 100%1r | 40%5r 0%1r | 63%14r 50%2r | 60%5r —0r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 22 gate WTA
✕ close- Rusty Behemothwon 0 of 5 (avg 4.5%) · league rank Top 4% (7.6%)
- Voltage destruction won 0 of 4 (avg 4.5%) · league rank Top 6% (7.2%)
- Space Melodywon 0 of 5 (avg 4.5%) · league rank Top 13% (6.5%)
- Vapor,,. Bruiserwon 1 of 5 (avg 4.5%) · league rank Top 14% (6.5%)
- Faint Shadowwon 0 of 5 (avg 4.5%) · league rank Top 14% (6.5%)
- Space Heaterwon 1 of 5 (avg 4.5%) · league rank Top 25% (5.9%)
- IDDQDwon 0 of 5 (avg 4.5%) · league rank Top 33% (5.5%)
- Slag Huntresswon 0 of 5 (avg 4.5%) · league rank Top 35% (5.5%)
- Ion Titanwon 1 of 5 (avg 4.5%) · league rank Top 40% (5.3%)
- Jaded,,. Berserkerwon 0 of 1 (avg 4.5%)
- Solar Deitywon 0 of 5 (avg 4.5%) · league rank Bottom 30% (3.4%)
- Ion Stalkerwon 0 of 5 (avg 4.5%) · league rank Bottom 25% (3.1%)
- Terran Ghostwon 1 of 5 (avg 4.5%) · league rank Top 1% (8.2%)
- First Strikewon 0 of 5 (avg 4.5%) · league rank Top 18% (6.2%)
- Gold Theft Victorywon 0 of 5 (avg 4.5%) · league rank Top 21% (6.1%)
- Lost Runnerwon 0 of 5 (avg 4.5%) · league rank Top 31% (5.6%)
- Grand Boogiewon 0 of 5 (avg 4.5%) · league rank Middle (4.7%)
- Holywon 0 of 1 (avg 4.5%)
- Never-Endingwon 0 of 1 (avg 4.5%)
- Poor Boywon 0 of 1 (avg 4.5%)
- Glorious Snowflakewon 0 of 5 (avg 4.5%) · league rank Bottom 34% (3.5%)
- Impressive Owlwon 0 of 4 (avg 4.5%) · league rank Bottom 34% (3.5%)
- Crown Jewelswon 0 of 5 (avg 4.5%) · league rank Bottom 32% (3.4%)
- Grave Diggerwon 0 of 4 (avg 4.5%) · league rank Bottom 16% (2.6%)
- Big Shiny Tacowon 0 of 4 (avg 4.5%) · league rank Bottom 11% (2.4%)
- 21 Gun Salutewon 0 of 5 (avg 4.5%) · league rank Bottom 5% (2.3%)
GTA: Power 46.3, #10. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).