⚡️High Voltage Vault⚡️ vs GTA
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 71%7r 34%18r | 100%1r 25%4r | 50%2r 61%6r | 25%4r 56%9r | 60%5r 50%15r | 0%1r 25%4r | 80%5r 84%13r |
| 6 gate madness | 100%5r 46%15r | 50%2r 62%10r | 100%1r 100%3r | 48%4r 45%9r | 75%4r 44%9r | 62%3r 26%13r | 83%5r 53%11r |
| 12 gate madness | —0r —0r | 67%3r 60%5r | —0r 0%2r | 100%3r 0%5r | |||
| 24 gate madness | 25%8r 33%9r | 71%7r 43%7r | 70%10r 63%8r | 0%1r 50%2r | 47%13r 51%12r | 72%25r 23%23r | |
| 4 gate WTA | 20%5r 0%1r | 100%3r 60%5r | 65%10r 47%6r | 33%3r 20%5r | 55%13r 50%6r | 100%3r 20%5r | 40%10r 0%1r |
| 6 gate WTA | 0%3r 60%5r | 27%9r 0%1r | 33%3r 50%4r | 100%3r 60%5r | 62%18r 43%7r | 67%3r 20%5r | |
| 12 gate WTA | 100%1r 75%4r | 0%1r 25%4r | |||||
| 16 gate WTA | 40%5r 0%1r | 40%5r 100%1r | 80%5r —0r | 75%4r —0r | 60%10r 0%2r | ||
| 22 gate WTA | 56%11r 87%8r | 47%15r 25%12r | 50%2r 50%2r | 53%15r 42%12r | 60%5r 25%5r | 100%10r 38%8r | 60%5r 70%5r |
| 24 gate WTA | 60%5r 100%1r | 40%5r 0%1r | 63%14r 50%2r | 60%5r —0r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 22 gate WTA
✕ close- Ion Titanwon 1 of 15 (avg 4.5%) · league rank Top 1% (7.9%)
- Chrome,. Boltwon 1 of 15 (avg 4.5%) · league rank Top 2% (7.5%)
- Shadow,.Bannerwon 2 of 15 (avg 4.5%) · league rank Top 8% (6.4%)
- Solar Deitywon 1 of 15 (avg 4.5%) · league rank Top 9% (6.4%)
- Raging Princesswon 2 of 15 (avg 4.5%) · league rank Top 15% (5.8%)
- Brazen, Berserkerwon 0 of 15 (avg 4.5%) · league rank Top 23% (5.2%)
- Fresh, Startwon 0 of 15 (avg 4.5%) · league rank Top 24% (5.1%)
- Glacial,. Seekerwon 0 of 15 (avg 4.5%) · league rank Top 25% (5.1%)
- Ion Stalkerwon 0 of 15 (avg 4.5%) · league rank Top 29% (4.8%)
- Static Behemothwon 0 of 15 (avg 4.5%) · league rank Middle (4.1%)
- Heavy Berserkerwon 0 of 15 (avg 4.5%) · league rank Middle (3.9%)
- Man from Gladwon 2 of 12 (avg 4.5%) · league rank Top 2% (7.3%)
- Stuck Pigwon 0 of 12 (avg 4.5%) · league rank Top 9% (6.4%)
- Metallic Bergkampwon 0 of 3 (avg 4.5%) · league rank Top 16% (5.7%)
- La Mexicanawon 1 of 9 (avg 4.5%) · league rank Top 33% (4.6%)
- Giant Tacowon 0 of 12 (avg 4.5%) · league rank Middle (3.7%)
- Grave Diggerwon 0 of 12 (avg 4.5%) · league rank Middle (3.7%)
- Do Itwon 0 of 12 (avg 4.5%) · league rank Middle (3.4%)
- Lost Runnerwon 0 of 12 (avg 4.5%) · league rank Bottom 40% (3.3%)
- Blue Scorpionwon 0 of 9 (avg 4.5%) · league rank Bottom 32% (3.0%)
- Power of Onewon 0 of 12 (avg 4.5%) · league rank Bottom 27% (2.8%)
- Poor Boywon 0 of 3 (avg 4.5%) · league rank Bottom 15% (2.4%)
- Money Talkswon 0 of 12 (avg 4.5%) · league rank Bottom 8% (2.3%)
- La Bambawon 0 of 12 (avg 4.5%) · league rank Bottom 8% (2.3%)
GTA: Power 46.3, #10. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).