Compare with
Losing the most points
- 1400m 1v1 27% · 32nd of 32 · 16 rounds
- 1400m 4 gate WTA 25% · 30th of 32 · 11 rounds
- 1800m 4 gate WTA 37% · 30th of 32 · 19 rounds
Winning the most points
- 2200m 24 gate madness 77% · 4th of 34 · 30 rounds
- 1600m 24 gate WTA 67% · 1st of 32 · 22 rounds
- 2200m 1v1 68% · 4th of 32 · 16 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 16 gate WTA
← all cores⚡️High Voltage Vault⚡️
- Shadow,.Bannerwon 2 of 14 (avg 6.3%) · from its times 8.8%
- Brazen, Berserkerwon 3 of 14 (avg 6.3%) · from its times 8.4%
- Chrome,. Boltwon 3 of 14 (avg 6.3%) · from its times 8.2%
- The Prestigewon 1 of 14 (avg 6.3%) · from its times 6.2%
- Vespawon 0 of 14 (avg 6.3%) · from its times 5.6%
- Static Behemothwon 0 of 14 (avg 6.3%) · from its times 5.6%
- Jugglerwon 0 of 14 (avg 6.3%) · from its times 4.0%
- Lambo, Bikewon 0 of 14 (avg 6.3%) · from its times 3.3%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).