Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 60.2 · #4 of 12 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1800m 24 gate madness 28% · 11th of 12 · 10 rounds
  • 1200m 22 gate WTA 47% · 8th of 12 · 15 rounds
Winning the most points
  • 2000m 22 gate WTA 100% · 1st of 12 · 10 rounds
  • 2200m 24 gate madness 72% · 2nd of 12 · 25 rounds
  • 1400m 24 gate madness 70% · 4th of 12 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.0/map1800m24 gate madnessavg 13% · 2.9/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 2.0/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Ion Stalker
Middle
top 3 3/25
Top 28%
won 1/10
Middle
top 3 0/10
Bottom 35%
won 0/11
Top 36%
won 1/15
Middle
top 3 1/10
Top 29%
won 0/15
Bottom 35%
top 3 0/5
Middle
won 0/5
Ion Titan
Top 24%
top 3 5/25
Top 38%
won 1/10
Top 23%
top 3 1/10
Middle
won 0/11
Top 12%
won 2/15
Top 24%
top 3 2/10
★Top 1%
won 1/15
Middle
top 3 1/5
Raging Princess
Bottom 25%
top 3 0/25
Bottom 39%
top 3 0/10
Top 29%
won 0/11
★Top 1%
won 1/15
Top 3%
top 3 0/10
Top 15%
won 2/15
Top 33%
top 3 2/5
Solar Deity
Top 4%
won 0/11
Top 33%
won 1/15
Top 1%
top 3 2/10
Top 9%
won 1/15
Top 2%
top 3 1/5
Chrome,. Bolt
Middle
★Top 2%
won 1/11
Top 17%
won 0/15
Top 12%
top 3 2/10
Top 2%
won 1/15
Top 9%
won 0/2
★Top 2%
top 3 1/5
Middle
Glacial,. Seeker
Bottom 37%
won 0/11
Middle
won 1/15
Top 3%
top 3 2/10
Top 25%
won 0/15
Middle
top 3 0/5
Heavy Berserker
Middle
Top 26%
won 2/11
Top 20%
won 0/15
Top 16%
top 3 2/10
Middle
won 0/15
Top 19%
won 0/2
Top 24%
top 3 1/5
Brazen, Berserker
★Top 4%
Top 3%
won 0/11
Top 13%
won 2/15
Top 10%
top 3 1/10
Top 23%
won 0/15
Top 8%
won 0/2
Top 4%
top 3 1/5
Shadow,.Banner
Top 39%
Top 25%
Top 6%
won 3/11
Top 19%
won 0/15
Top 8%
top 3 2/10
Top 8%
won 2/15
★Top 4%
won 0/2
Top 7%
top 3 0/5
Top 37%
Static Behemoth
Middle
won 0/11
Bottom 34%
won 0/15
Middle
top 3 1/10
Middle
won 0/15
Middle
won 0/2
Top 38%
top 3 0/5
Fresh, Start
Middle
won 0/11
Middle
won 0/15
★Top 1%
top 3 5/10
Top 24%
won 0/15
Middle
top 3 0/5
Slag Huntress
Top 9%
top 3 7/25
Top 17%
won 2/10
Top 18%
top 3 1/10
Top 20%
won 1/5
Rusty Behemoth
Top 12%
top 3 5/25
Top 12%
won 0/10
★Top 4%
top 3 1/10
Middle
Top 12%
won 0/5
Faint Shadow
Top 10%
top 3 8/25
Top 6%
won 2/10
Top 10%
top 3 0/10
Top 20%
Top 27%
Top 6%
won 1/5
IDDQD
Top 7%
top 3 2/25
Top 17%
won 0/10
Top 19%
top 3 0/10
Bottom 38%
Middle
Middle
Bottom 37%
Top 9%
won 1/5
Space Heater
Top 9%
top 3 5/25
Top 7%
won 1/10
Top 14%
top 3 1/10
Middle
Middle
Middle
Middle
Top 9%
won 0/5
Space Melody
Top 10%
top 3 1/25
Top 7%
won 0/10
Top 6%
top 3 4/10
Middle
Top 37%
Middle
Middle
Middle
Top 13%
won 0/5
Vapor,,. Bruiser
Top 31%
top 3 3/25
Top 8%
won 1/10
Top 7%
top 3 2/10
Top 33%
won 0/5
Jaded,,. Berserker
Middle
top 3 2/25
Middle
won 0/10
Top 32%
top 3 1/10
Bottom 40%
won 0/5
Voltage destruction
★Top 6%
top 3 6/20
Top 5%
won 2/8
Top 6%
top 3 1/8
★Top 3%
won 0/4
Cursed Boost
Bottom 15%
top 3 0/10
Bottom 15%
won 0/5
Xeric Bullet
Middle
top 3 0/5
Bottom 25%
won 0/2
Bottom 12%
top 3 0/2
Bottom 4%
Bottom 3%
Bottom 33%
won 0/1
Lambo, Bike
Bottom 1%
Bottom 3%
Bottom 10%
Bottom 5%
Bottom 9%
Bottom 2%
top 3 0/5

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Ion Stalker1230.9× avg
Ion Titan1181.6× avg
Raging Princess980.7× avg
Solar Deity681.5× avg
Chrome,. Bolt641.1× avg
Glacial,. Seeker630.7× avg
Heavy Berserker631.3× avg
Brazen, Berserker631.3× avg
Shadow,.Banner631.8× avg
Static Behemoth630.7× avg
Fresh, Start611.1× avg
Slag Huntress602.0× avg
Rusty Behemoth601.2× avg
Faint Shadow602.2× avg
IDDQD600.7× avg
Space Heater601.5× avg
Space Melody600.8× avg
Vapor,,. Bruiser601.5× avg
Jaded,,. Berserker560.5× avg
Voltage destruction 482.1× avg
Cursed Boost190.0× avg
Xeric Bullet150.0× avg
Lambo, Bike50.0× avg
Ionic,, Bolt30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%100%
22200m 24 gate madness100%72%
31000m 22 gate WTA100%57%
42200m 24 gate madness100%72%
52000m 22 gate WTA100%100%
61800m 24 gate madness100%28%
71600m 22 gate WTA100%53%
81400m 24 gate madness100%70%
91200m 22 gate WTA100%47%
102200m 24 gate madness100%72%
111400m 22 gate WTA100%50%
121000m 24 gate madness100%20%
132200m 22 gate WTA100%60%
141400m 24 gate madness100%70%
151600m 22 gate WTA100%53%
161800m 24 gate madness100%28%
172000m 22 gate WTA100%100%
182200m 24 gate madness100%72%
191200m 22 gate WTA100%47%
202200m 24 gate madness95%72%
211000m 22 gate WTA76%57%
221800m 24 gate madness71%28%
231000m 22 gate WTA71%57%
241200m 24 gate madness67%75%
251400m 22 gate WTA52%50%
261600m 24 gate madness38%0%
271000m 22 gate WTA33%57%
281800m 24 gate madness14%28%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).