⚡️High Voltage Vault⚡️
- 1800m 24 gate madness 28% · 11th of 12 · 10 rounds
- 1200m 22 gate WTA 47% · 8th of 12 · 15 rounds
- 2000m 22 gate WTA 100% · 1st of 12 · 10 rounds
- 2200m 24 gate madness 72% · 2nd of 12 · 25 rounds
- 1400m 24 gate madness 70% · 4th of 12 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.0/map | 2000m22 gate WTAavg 4.5% · 3.0/map | 1800m24 gate madnessavg 13% · 2.9/map | 1000m22 gate WTAavg 4.5% · 2.8/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 2.0/map | 1400m22 gate WTAavg 4.5% · 1.5/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Ion Stalker | Middle top 3 3/25 | Top 28% won 1/10 | Middle top 3 0/10 | Bottom 35% won 0/11 | Top 36% won 1/15 | Middle top 3 1/10 | Top 29% won 0/15 | Bottom 35% top 3 0/5 | Middle won 0/5 | |
| Ion Titan | Top 24% top 3 5/25 | Top 38% won 1/10 | Top 23% top 3 1/10 | Middle won 0/11 | Top 12% won 2/15 | Top 24% top 3 2/10 | ★Top 1% won 1/15 | Middle top 3 1/5 | ||
| Raging Princess | Bottom 25% top 3 0/25 | Bottom 39% top 3 0/10 | Top 29% won 0/11 | ★Top 1% won 1/15 | Top 3% top 3 0/10 | Top 15% won 2/15 | Top 33% top 3 2/5 | |||
| Solar Deity | Top 4% won 0/11 | Top 33% won 1/15 | Top 1% top 3 2/10 | Top 9% won 1/15 | Top 2% top 3 1/5 | |||||
| Chrome,. Bolt | Middle | ★Top 2% won 1/11 | Top 17% won 0/15 | Top 12% top 3 2/10 | Top 2% won 1/15 | Top 9% won 0/2 | ★Top 2% top 3 1/5 | Middle | ||
| Glacial,. Seeker | Bottom 37% won 0/11 | Middle won 1/15 | Top 3% top 3 2/10 | Top 25% won 0/15 | Middle top 3 0/5 | |||||
| Heavy Berserker | Middle | Top 26% won 2/11 | Top 20% won 0/15 | Top 16% top 3 2/10 | Middle won 0/15 | Top 19% won 0/2 | Top 24% top 3 1/5 | |||
| Brazen, Berserker | ★Top 4% | Top 3% won 0/11 | Top 13% won 2/15 | Top 10% top 3 1/10 | Top 23% won 0/15 | Top 8% won 0/2 | Top 4% top 3 1/5 | |||
| Shadow,.Banner | Top 39% | Top 25% | Top 6% won 3/11 | Top 19% won 0/15 | Top 8% top 3 2/10 | Top 8% won 2/15 | ★Top 4% won 0/2 | Top 7% top 3 0/5 | Top 37% | |
| Static Behemoth | Middle won 0/11 | Bottom 34% won 0/15 | Middle top 3 1/10 | Middle won 0/15 | Middle won 0/2 | Top 38% top 3 0/5 | ||||
| Fresh, Start | Middle won 0/11 | Middle won 0/15 | ★Top 1% top 3 5/10 | Top 24% won 0/15 | Middle top 3 0/5 | |||||
| Slag Huntress | Top 9% top 3 7/25 | Top 17% won 2/10 | Top 18% top 3 1/10 | Top 20% won 1/5 | ||||||
| Rusty Behemoth | Top 12% top 3 5/25 | Top 12% won 0/10 | ★Top 4% top 3 1/10 | Middle | Top 12% won 0/5 | |||||
| Faint Shadow | Top 10% top 3 8/25 | Top 6% won 2/10 | Top 10% top 3 0/10 | Top 20% | Top 27% | Top 6% won 1/5 | ||||
| IDDQD | Top 7% top 3 2/25 | Top 17% won 0/10 | Top 19% top 3 0/10 | Bottom 38% | Middle | Middle | Bottom 37% | Top 9% won 1/5 | ||
| Space Heater | Top 9% top 3 5/25 | Top 7% won 1/10 | Top 14% top 3 1/10 | Middle | Middle | Middle | Middle | Top 9% won 0/5 | ||
| Space Melody | Top 10% top 3 1/25 | Top 7% won 0/10 | Top 6% top 3 4/10 | Middle | Top 37% | Middle | Middle | Middle | Top 13% won 0/5 | |
| Vapor,,. Bruiser | Top 31% top 3 3/25 | Top 8% won 1/10 | Top 7% top 3 2/10 | Top 33% won 0/5 | ||||||
| Jaded,,. Berserker | Middle top 3 2/25 | Middle won 0/10 | Top 32% top 3 1/10 | Bottom 40% won 0/5 | ||||||
| Voltage destruction | ★Top 6% top 3 6/20 | Top 5% won 2/8 | Top 6% top 3 1/8 | ★Top 3% won 0/4 | ||||||
| Cursed Boost | Bottom 15% top 3 0/10 | Bottom 15% won 0/5 | ||||||||
| Xeric Bullet | Middle top 3 0/5 | Bottom 25% won 0/2 | Bottom 12% top 3 0/2 | Bottom 4% | Bottom 3% | Bottom 33% won 0/1 | ||||
| Lambo, Bike | Bottom 1% | Bottom 3% | Bottom 10% | Bottom 5% | Bottom 9% | Bottom 2% top 3 0/5 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).