Team report · all teams · alpha

⚡️High Voltage Vault⚡️

Power 59.8 · #13 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1400m 22 gate WTA 39% · 22nd of 30 · 6 rounds
Winning the most points
  • 2200m 24 gate madness 75% · 4th of 33 · 22 rounds
  • 1800m 24 gate madness 64% · 7th of 31 · 13 rounds
  • 2000m 22 gate WTA 59% · 11th of 33 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core2200m24 gate madnessavg 13% · 5.0/map2000m22 gate WTAavg 4.5% · 3.2/map1800m24 gate madnessavg 13% · 3.0/map1000m22 gate WTAavg 4.5% · 2.8/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.5/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Space Melody
17%
top 3 5/22
6.7%
won 1/13
17%
top 3 6/13
4.0%
4.7%
won 0/8
12%
top 3 1/8
4.0%
won 2/8
3.8%
12%
top 3 1/4
6.3%
won 0/4
IDDQD
★18%
top 3 5/22
5.6%
won 1/13
15%
top 3 2/13
3.3%
won 0/12
3.7%
won 0/8
11%
3.9%
3.7%
won 0/6
9.8%
6.9%
won 1/4
Chrome,. Bolt
10%
top 3 2/22
2.4%
12%
★7.7%
won 2/12
5.8%
won 0/8
16%
top 3 1/8
★7.5%
won 0/8
6.2%
won 1/6
★18%
top 3 2/4
3.7%
won 0/4
Space Heater
17%
top 3 10/22
6.8%
won 0/13
16%
top 3 1/13
3.9%
4.1%
11%
top 3 0/8
3.4%
won 0/8
3.7%
11%
top 3 0/4
6.9%
won 0/4
Xeric Bullet
10%
top 3 2/22
2.5%
won 0/13
6.9%
top 3 0/13
2.3%
2.4%
6.5%
top 3 0/8
2.4%
2.3%
6.5%
top 3 0/4
2.8%
won 0/4
Faint Shadow
17%
top 3 6/22
6.9%
won 1/13
16%
top 3 2/13
5.3%
won 0/12
—
—
3.0%
—
14%
★7.3%
won 0/4
Juggler
—
—
12%
top 3 1/13
2.9%
won 1/12
3.1%
won 0/8
8.8%
top 3 0/8
2.6%
won 0/8
2.7%
won 1/6
9.2%
top 3 0/4
—
Rusty Behemoth
17%
top 3 3/22
6.1%
won 3/13
★18%
top 3 4/13
—
5.5%
11%
3.1%
3.7%
won 0/6
—
6.5%
won 2/4
Shadow,.Banner
12%
top 3 0/7
—
14%
top 3 0/4
6.6%
won 1/12
5.6%
won 2/8
★16%
top 3 3/8
6.4%
won 0/8
★6.7%
won 0/6
17%
top 3 1/4
4.4%
Brutal Beast
14%
top 3 3/22
2.9%
won 0/13
9.4%
top 3 0/13
—
2.4%
—
—
—
—
4.4%
won 0/4
Vespa
—
3.5%
won 0/4
—
5.0%
won 0/12
3.4%
won 0/8
12%
top 3 1/8
4.1%
won 0/8
4.0%
won 0/6
14%
top 3 0/4
—
Unlikely Repeat
12%
top 3 2/22
4.1%
won 0/13
16%
top 3 3/13
—
—
14%
—
4.8%
—
4.2%
won 0/4
Utopia Nova
17%
top 3 2/22
4.4%
won 0/13
12%
top 3 2/13
—
—
—
—
—
—
5.6%
won 0/4
Brazen, Berserker
—
★7.3%
—
7.4%
won 0/12
★6.0%
won 2/8
16%
top 3 2/8
5.2%
won 0/8
6.3%
won 0/6
17%
top 3 1/4
—
Terra,. Cyclone
—
—
7.8%
4.3%
won 1/12
5.8%
won 0/8
13%
top 3 4/8
5.8%
won 0/8
4.3%
won 0/6
12%
top 3 0/4
—
Static Behemoth
—
—
—
4.2%
won 0/12
3.1%
won 0/8
12%
top 3 1/8
4.1%
won 0/8
3.9%
won 0/6
12%
top 3 0/4
—
Lambo, Bike
—
—
—
2.3%
won 0/12
2.3%
won 0/8
7.0%
top 3 0/8
2.3%
won 0/8
2.3%
won 0/6
6.4%
top 3 0/4
—
The Prestige
—
—
—
3.8%
won 1/12
5.0%
won 0/8
13%
top 3 0/8
4.8%
won 2/8
4.4%
won 0/6
11%
top 3 1/4
—
Vapor,,. Bruiser
13%
top 3 1/15
6.5%
won 1/9
17%
top 3 2/9
—
—
—
—
—
—
4.7%
Jaded,,. Berserker
10%
top 3 3/15
3.4%
won 1/9
13%
top 3 1/9
—
—
—
—
—
—
3.0%
Ancient Baron
8.0%
top 3 0/7
2.7%
won 0/4
6.9%
top 3 0/4
—
—
—
—
—
—
2.5%
won 0/4

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Space Melody812.2× avg
IDDQD791.4× avg
Chrome,. Bolt761.2× avg
Space Heater751.5× avg
Xeric Bullet690.3× avg
Faint Shadow651.6× avg
Juggler640.6× avg
Rusty Behemoth632.3× avg
Shadow,.Banner611.4× avg
Brutal Beast550.6× avg
Vespa540.3× avg
Unlikely Repeat531.0× avg
Utopia Nova530.8× avg
Brazen, Berserker501.7× avg
Terra,. Cyclone501.7× avg
Static Behemoth500.3× avg
Lambo, Bike500.0× avg
The Prestige501.1× avg
Vapor,,. Bruiser331.2× avg
Jaded,,. Berserker331.5× avg
Ancient Baron200.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%59%
22200m 24 gate madness100%75%
31000m 22 gate WTA100%50%
42200m 24 gate madness100%75%
52000m 22 gate WTA100%59%
61800m 24 gate madness100%64%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%75%
111400m 22 gate WTA100%39%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%75%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%64%
172000m 22 gate WTA100%59%
182200m 24 gate madness99%75%
191200m 22 gate WTA92%50%
202200m 24 gate madness86%75%
211000m 22 gate WTA80%50%
221800m 24 gate madness75%64%
231000m 22 gate WTA65%50%
241200m 24 gate madness59%50%
251400m 22 gate WTA54%39%
261600m 24 gate madness48%0%
271000m 22 gate WTA36%50%
281800m 24 gate madness28%64%
292000m 22 gate WTA20%59%
302200m 24 gate madness13%75%
311800m 22 gate WTA6%0%
322200m 24 gate madness6%75%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).