⚡️High Voltage Vault⚡️
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Faint Shadowwon 0 of 4 (avg 4.5%) · league rank Top 6% (7.3%)
- Space Heaterwon 0 of 4 (avg 4.5%) · league rank Top 9% (6.9%)
- IDDQDwon 1 of 4 (avg 4.5%) · league rank Top 9% (6.9%)
- Rusty Behemothwon 2 of 4 (avg 4.5%) · league rank Top 12% (6.5%)
- Space Melodywon 0 of 4 (avg 4.5%) · league rank Top 13% (6.3%)
- Utopia Novawon 0 of 4 (avg 4.5%) · league rank Top 20% (5.6%)
- Brutal Beastwon 0 of 4 (avg 4.5%) · league rank Top 37% (4.4%)
- Unlikely Repeatwon 0 of 4 (avg 4.5%) · league rank Middle (4.2%)
- Chrome,. Boltwon 0 of 4 (avg 4.5%) · league rank Middle (3.7%)
- Xeric Bulletwon 0 of 4 (avg 4.5%) · league rank Bottom 34% (2.8%)
- Ancient Baronwon 0 of 4 (avg 4.5%) · league rank Bottom 21% (2.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).