Team report · all teams · alpha
⚡️High Voltage Vault⚡️
Power 59.8 · #13 of 33 on Miracles · Power Rankings
Compare with
Losing the most points
- 1400m 22 gate WTA 39% · 22nd of 30 · 6 rounds
Winning the most points
- 2200m 24 gate madness 75% · 4th of 33 · 22 rounds
- 1800m 24 gate madness 64% · 7th of 31 · 13 rounds
- 2000m 22 gate WTA 59% · 11th of 33 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 22 gate WTA
← all cores⚡️High Voltage Vault⚡️
- Space Heaterbeats 81% · 13 races · 0 won · 5 top 3
- Vapor,,. Bruiserbeats 77% · 9 races · 1 won · 5 top 3
- Rusty Behemothbeats 69% · 13 races · 3 won · 4 top 3
- Utopia Novabeats 64% · 13 races · 0 won · 2 top 3
- IDDQDbeats 63% · 13 races · 1 won · 3 top 3
- Ancient Baronbeats 65% · 4 races · 0 won · 0 top 3
- Jaded,,. Berserkerbeats 60% · 9 races · 1 won · 2 top 3
- Brutal Beastbeats 58% · 13 races · 0 won · 2 top 3
- Xeric Bulletbeats 55% · 13 races · 0 won · 1 top 3
- Space Melodybeats 55% · 13 races · 1 won · 2 top 3
- Vespabeats 42% · 4 races · 0 won · 0 top 3
- Unlikely Repeatbeats 36% · 13 races · 0 won · 1 top 3
- Faint Shadowbeats 34% · 13 races · 1 won · 1 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
12000m 22 gate WTA100%59%
22200m 24 gate madness100%75%
31000m 22 gate WTA100%50%
42200m 24 gate madness100%75%
52000m 22 gate WTA100%59%
61800m 24 gate madness100%64%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%50%
102200m 24 gate madness100%75%
111400m 22 gate WTA100%39%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%75%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%64%
172000m 22 gate WTA100%59%
182200m 24 gate madness99%75%
191200m 22 gate WTA92%50%
202200m 24 gate madness86%75%
211000m 22 gate WTA80%50%
221800m 24 gate madness75%64%
231000m 22 gate WTA65%50%
241200m 24 gate madness59%50%
251400m 22 gate WTA54%39%
261600m 24 gate madness48%0%
271000m 22 gate WTA36%50%
281800m 24 gate madness28%64%
292000m 22 gate WTA20%59%
302200m 24 gate madness13%75%
311800m 22 gate WTA6%0%
322200m 24 gate madness6%75%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).