Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 53.5 · #17 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1400m 12 gate madness 33% · 28th of 37 · 12 rounds
  • 1200m 24 gate madness 33% · 30th of 35 · 9 rounds
  • 1600m 1v1 46% · 26th of 40 · 24 rounds
Winning the most points
  • 2000m 12 gate madness 71% · 3rd of 40 · 24 rounds
  • 2200m 24 gate madness 66% · 10th of 39 · 13 rounds
  • 1800m 4 gate WTA 67% · 4th of 38 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
Space Melody
★Top 5%
top 3 8/24
Top 18%
★Top 8%
top 3 5/8
Top 9%
top 3 4/13
Top 9%
won 3/12
★Top 5%
won 0/2
Top 7%
won 1/3
Bottom 38%
Top 37%
★Top 5%
won 5/12
Chrome,. Bolt
Bottom 15%
Middle
won 1/2
Middle
Middle
top 3 2/13
Middle
Middle
Bottom 16%
★Top 12%
Top 15%
top 3 7/12
Bottom 13%
Space Heater
Top 5%
top 3 10/24
Bottom 25%
Top 17%
Top 9%
top 3 3/13
Top 9%
won 1/11
Top 11%
won 2/12
Top 9%
Bottom 24%
Middle
Top 5%
won 0/6
Rusty Behemoth
Top 15%
top 3 8/24
Top 38%
Top 15%
top 3 6/11
Top 11%
top 3 2/13
Top 12%
won 0/1
Top 5%
won 6/10
Top 25%
—
Bottom 38%
Top 15%
Shadow,.Banner
—
Middle
Middle
Top 37%
Middle
Top 32%
—
Top 16%
★Top 12%
top 3 6/12
—
IDDQD
Top 11%
top 3 9/24
Bottom 35%
Top 25%
★Top 7%
top 3 4/13
★Top 7%
won 1/5
Top 18%
Top 13%
Bottom 15%
Middle
Top 11%
won 2/4
Xeric Bullet
Middle
top 3 0/6
Bottom 39%
Top 29%
top 3 4/7
Middle
top 3 0/13
Top 25%
Bottom 34%
Top 6%
won 5/9
Bottom 11%
Bottom 4%
Top 34%
Lambo, Bike
—
Top 35%
—
—
—
—
—
Top 38%
won 6/12
Bottom 27%
top 3 0/10
—
Utopia Nova
Top 12%
top 3 2/12
—
Top 38%
top 3 5/7
Top 11%
top 3 1/13
Top 9%
Top 36%
★Top 6%
—
—
Top 11%
won 0/2
Faint Shadow
Top 17%
top 3 7/22
—
Top 32%
Top 10%
top 3 1/13
Top 11%
won 1/7
Top 16%
Top 38%
Bottom 31%
—
Top 17%
Ionic,, Bolt
—
★Top 7%
won 10/22
—
—
—
—
—
—
Bottom 17%
top 3 1/11
—
Brazen, Berserker
Top 29%
Middle
—
—
—
—
Bottom 37%
Top 25%
Top 13%
top 3 0/2
Top 32%
Static Behemoth
—
Bottom 18%
—
—
—
—
—
Top 39%
Middle
top 3 1/12
—
The Prestige
—
Top 27%
—
—
—
—
—
Bottom 40%
Top 34%
top 3 1/12
—
Jaded,,. Berserker
Middle
top 3 4/8
—
Top 23%
Middle
top 3 0/13
Middle
Top 26%
Top 37%
—
—
Middle
Vespa
Middle
Bottom 11%
—
—
—
—
Bottom 40%
Middle
Middle
Middle
Brutal Beast
Top 39%
Bottom 29%
Middle
top 3 2/6
Top 23%
top 3 2/13
Top 17%
Middle
Top 17%
—
—
Top 36%
Unlikely Repeat
Middle
—
Top 36%
Top 39%
top 3 0/13
Middle
Top 18%
Middle
—
Top 20%
Middle
Vapor,,. Bruiser
Top 11%
—
Top 10%
Top 30%
top 3 2/13
Top 33%
Top 6%
Top 21%
—
—
Top 12%
Juggler
—
Top 32%
Top 12%
—
—
Top 24%
—
Middle
Bottom 32%
top 3 0/1
—
Terra,. Cyclone
—
Top 33%
Bottom 22%
—
—
Bottom 19%
—
Bottom 28%
Top 27%
—
Heavy Berserker
Middle
Top 29%
Middle
—
—
Top 36%
Bottom 40%
Top 30%
Top 15%
Middle

Cores in 2000m 12 gate madness

← all cores
⚡️High Voltage Vault⚡️
  • Space Melodytop 3 8 of 24 (avg 25%) · league rank Top 5% (32%)
  • Space Heatertop 3 10 of 24 (avg 25%) · league rank Top 5% (31%)
  • IDDQDtop 3 9 of 24 (avg 25%) · league rank Top 11% (30%)
  • Utopia Novatop 3 2 of 12 (avg 25%) · league rank Top 12% (30%)
  • Rusty Behemothtop 3 8 of 24 (avg 25%) · league rank Top 15% (29%)
  • Faint Shadowtop 3 7 of 22 (avg 25%) · league rank Top 17% (29%)
  • Jaded,,. Berserkertop 3 4 of 8 (avg 25%) · league rank Middle (24%)
  • Xeric Bullettop 3 0 of 6 (avg 25%) · league rank Middle (24%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%58%
22200m 6 gate WTA100%50%
31000m 1v1100%50%
42200m 6 gate madness100%67%
52000m 12 gate madness100%71%
61800m 24 gate madness100%58%
71600m 4 gate WTA100%42%
81200m 6 gate WTA100%42%
91600m 1v1100%46%
101000m 6 gate madness100%50%
111400m 12 gate madness100%33%
121000m 24 gate madness100%42%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%58%
151600m 1v1100%46%
161800m 6 gate madness100%60%
172000m 12 gate madness100%71%
182200m 24 gate madness99%66%
191800m 4 gate WTA99%67%
201800m 6 gate WTA98%67%
212000m 1v196%50%
221600m 6 gate madness90%50%
231000m 12 gate madness82%45%
241200m 24 gate madness77%33%
251400m 4 gate WTA68%75%
261600m 6 gate WTA58%40%
271400m 1v149%50%
281800m 6 gate madness38%60%
291800m 12 gate madness30%100%
302200m 24 gate madness19%66%
311800m 4 gate WTA11%67%
322200m 6 gate WTA11%50%
332000m 1v17%50%
341800m 6 gate madness7%60%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).