Team report · all teams · alpha
⚡️High Voltage Vault⚡️
Power 55.4 · #12 of 32 on Measure · Power Rankings
Compare with
Losing the most points
- 1800m 6 gate madness 30% · 23rd of 27 · 8 rounds
- 1800m 4 gate WTA 33% · 18th of 25 · 6 rounds
- 1600m 4 gate WTA 33% · 17th of 26 · 6 rounds
Winning the most points
- 2200m 24 gate madness 84% · 3rd of 26 · 8 rounds
- 2200m 6 gate madness 83% · 2nd of 26 · 6 rounds
- 2000m 12 gate madness 58% · 10th of 29 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 6 gate WTA
← all cores⚡️High Voltage Vault⚡️
- Faint Shadowbeats 100% · 1 race · 1 won · 1 top 3
- Rusty Behemothbeats 60% · 6 races · 2 won · 4 top 3
- Space Heaterbeats 60% · 5 races · 0 won · 3 top 3
- IDDQDbeats 50% · 6 races · 1 won · 2 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%50%
22200m 6 gate WTA100%50%
31000m 1v1100%67%
42200m 6 gate madness100%83%
52000m 12 gate madness100%58%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%50%
91600m 1v1100%50%
101000m 6 gate madness100%67%
111400m 12 gate madness100%50%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%67%
151600m 1v1100%50%
161800m 6 gate madness100%30%
172000m 12 gate madness100%58%
182200m 24 gate madness100%84%
191800m 4 gate WTA96%33%
201800m 6 gate WTA95%67%
212000m 1v192%67%
221600m 6 gate madness86%75%
231000m 12 gate madness78%50%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%50%
271400m 1v140%0%
281800m 6 gate madness33%30%
291800m 12 gate madness26%100%
302200m 24 gate madness18%84%
311800m 4 gate WTA10%33%
322200m 6 gate WTA10%50%
332000m 1v15%67%
341800m 6 gate madness5%30%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).