⚡️High Voltage Vault⚡️
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- IDDQDtop 3 5 of 8 (avg 13%) · league rank Top 7% (18%)
- Space Heatertop 3 2 of 8 (avg 13%) · league rank Top 9% (17%)
- Space Melodytop 3 5 of 8 (avg 13%) · league rank Top 10% (17%)
- Faint Shadowtop 3 1 of 8 (avg 13%) · league rank Top 10% (17%)
- Rusty Behemothtop 3 3 of 8 (avg 13%) · league rank Top 12% (17%)
- Utopia Novatop 3 2 of 8 (avg 13%) · league rank Top 12% (17%)
- Brutal Beasttop 3 1 of 8 (avg 13%) · league rank Top 24% (14%)
- Vapor,,. Bruisertop 3 0 of 4 (avg 13%) · league rank Top 31% (13%)
- Shadow,.Bannertop 3 0 of 4 (avg 13%) · league rank Top 39% (12%)
- Unlikely Repeattop 3 0 of 8 (avg 13%) · league rank Middle (12%)
- Chrome,. Bolttop 3 0 of 8 (avg 13%) · league rank Middle (10%)
- Xeric Bullettop 3 0 of 8 (avg 13%) · league rank Middle (10%)
- Jaded,,. Berserkertop 3 0 of 4 (avg 13%) · league rank Middle (10%)
- Ancient Barontop 3 0 of 4 (avg 13%) · league rank Bottom 30% (8.0%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).