Team report · all teams · alpha

⚡️High Voltage Vault⚡️

Power 55.4 · #12 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 30% · 23rd of 27 · 8 rounds
  • 1800m 4 gate WTA 33% · 18th of 25 · 6 rounds
  • 1600m 4 gate WTA 33% · 17th of 26 · 6 rounds
Winning the most points
  • 2200m 24 gate madness 84% · 3rd of 26 · 8 rounds
  • 2200m 6 gate madness 83% · 2nd of 26 · 6 rounds
  • 2000m 12 gate madness 58% · 10th of 29 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
Chrome,. Bolt
16%
50%
won 6/12
48%
10%
top 3 0/8
14%
24%
★53%
28%
top 3 2/6
17%
42%
Space Melody
★32%
top 3 4/10
53%
★56%
17%
top 3 5/8
22%
won 2/6
★30%
48%
25%
★30%
won 2/5
57%
top 3 3/6
Shadow,.Banner
—
50%
49%
12%
top 3 0/4
15%
26%
52%
won 0/1
★29%
top 3 3/6
—
45%
Rusty Behemoth
29%
top 3 2/12
51%
54%
top 3 4/8
17%
top 3 3/8
21%
won 1/6
30%
won 0/6
—
22%
28%
54%
top 3 1/1
IDDQD
30%
top 3 3/12
48%
53%
★18%
top 3 5/8
★22%
won 0/6
28%
won 0/1
45%
23%
29%
won 1/1
57%
Xeric Bullet
24%
top 3 2/12
49%
52%
top 3 4/8
10%
top 3 0/8
18%
22%
44%
15%
26%
★64%
top 3 4/5
Utopia Nova
29%
top 3 4/12
—
51%
top 3 2/8
17%
top 3 2/8
21%
25%
—
—
29%
won 0/5
59%
top 3 4/5
Space Heater
31%
top 3 4/10
47%
54%
17%
top 3 2/8
21%
29%
won 2/5
46%
22%
30%
55%
Lambo, Bike
—
51%
—
—
—
—
50%
won 4/5
20%
top 3 0/6
—
—
Faint Shadow
29%
top 3 1/2
—
52%
17%
top 3 1/8
21%
28%
47%
—
28%
won 0/1
52%
The Prestige
—
52%
—
—
—
—
49%
26%
top 3 5/6
—
—
Static Behemoth
—
46%
—
—
—
—
50%
25%
top 3 1/6
—
—
Brazen, Berserker
26%
49%
—
—
—
—
52%
29%
26%
—
Juggler
—
51%
55%
—
—
27%
49%
21%
top 3 0/6
—
—
Unlikely Repeat
24%
—
51%
12%
top 3 0/8
16%
28%
—
27%
24%
47%
Brutal Beast
25%
48%
49%
14%
top 3 1/8
20%
23%
—
—
25%
58%
Vespa
22%
44%
—
—
—
—
50%
23%
22%
—
Ancient Baron
25%
top 3 0/2
—
52%
8.0%
top 3 0/4
14%
21%
—
—
26%
55%
top 3 0/1
Terra,. Cyclone
—
51%
44%
—
—
20%
47%
27%
—
—
Vapor,,. Bruiser
30%
—
55%
13%
top 3 0/4
17%
30%
—
—
29%
50%
Jaded,,. Berserker
24%
—
53%
10%
top 3 0/4
15%
26%
—
—
25%
52%
Ionic,, Bolt
—
★54%
—
—
—
—
—
19%
—
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Chrome,. Bolt731.3× avg
Space Melody601.8× avg
Shadow,.Banner601.1× avg
Rusty Behemoth591.3× avg
IDDQD571.4× avg
Xeric Bullet470.9× avg
Utopia Nova441.0× avg
Space Heater421.3× avg
Lambo, Bike320.9× avg
Faint Shadow211.8× avg
The Prestige192.6× avg
Static Behemoth190.3× avg
Brazen, Berserker181.0× avg
Juggler160.0× avg
Unlikely Repeat140.6× avg
Brutal Beast140.6× avg
Vespa140.9× avg
Ancient Baron120.0× avg
Terra,. Cyclone120.7× avg
Vapor,,. Bruiser70.0× avg
Jaded,,. Berserker70.0× avg
Ionic,, Bolt31.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%50%
31000m 1v1100%67%
42200m 6 gate madness100%83%
52000m 12 gate madness100%58%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%50%
91600m 1v1100%50%
101000m 6 gate madness100%67%
111400m 12 gate madness100%50%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%67%
151600m 1v1100%50%
161800m 6 gate madness100%30%
172000m 12 gate madness100%58%
182200m 24 gate madness100%84%
191800m 4 gate WTA96%33%
201800m 6 gate WTA95%67%
212000m 1v192%67%
221600m 6 gate madness86%75%
231000m 12 gate madness78%50%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%50%
271400m 1v140%0%
281800m 6 gate madness33%30%
291800m 12 gate madness26%100%
302200m 24 gate madness18%84%
311800m 4 gate WTA10%33%
322200m 6 gate WTA10%50%
332000m 1v15%67%
341800m 6 gate madness5%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).