⚡️High Voltage Vault⚡️
- 1800m 6 gate madness 30% · 23rd of 27 · 8 rounds
- 1800m 4 gate WTA 33% · 18th of 25 · 6 rounds
- 1600m 4 gate WTA 33% · 17th of 26 · 6 rounds
- 2200m 24 gate madness 84% · 3rd of 26 · 8 rounds
- 2200m 6 gate madness 83% · 2nd of 26 · 6 rounds
- 2000m 12 gate madness 58% · 10th of 29 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Chrome,. Bolt | 16% | 50% won 6/12 | 48% | 10% top 3 0/8 | 14% | 24% | ★53% | 28% top 3 2/6 | 17% | 42% |
| Space Melody | ★32% top 3 4/10 | 53% | ★56% | 17% top 3 5/8 | 22% won 2/6 | ★30% | 48% | 25% | ★30% won 2/5 | 57% top 3 3/6 |
| Shadow,.Banner | — | 50% | 49% | 12% top 3 0/4 | 15% | 26% | 52% won 0/1 | ★29% top 3 3/6 | — | 45% |
| Rusty Behemoth | 29% top 3 2/12 | 51% | 54% top 3 4/8 | 17% top 3 3/8 | 21% won 1/6 | 30% won 0/6 | — | 22% | 28% | 54% top 3 1/1 |
| IDDQD | 30% top 3 3/12 | 48% | 53% | ★18% top 3 5/8 | ★22% won 0/6 | 28% won 0/1 | 45% | 23% | 29% won 1/1 | 57% |
| Xeric Bullet | 24% top 3 2/12 | 49% | 52% top 3 4/8 | 10% top 3 0/8 | 18% | 22% | 44% | 15% | 26% | ★64% top 3 4/5 |
| Utopia Nova | 29% top 3 4/12 | — | 51% top 3 2/8 | 17% top 3 2/8 | 21% | 25% | — | — | 29% won 0/5 | 59% top 3 4/5 |
| Space Heater | 31% top 3 4/10 | 47% | 54% | 17% top 3 2/8 | 21% | 29% won 2/5 | 46% | 22% | 30% | 55% |
| Lambo, Bike | — | 51% | — | — | — | — | 50% won 4/5 | 20% top 3 0/6 | — | — |
| Faint Shadow | 29% top 3 1/2 | — | 52% | 17% top 3 1/8 | 21% | 28% | 47% | — | 28% won 0/1 | 52% |
| The Prestige | — | 52% | — | — | — | — | 49% | 26% top 3 5/6 | — | — |
| Static Behemoth | — | 46% | — | — | — | — | 50% | 25% top 3 1/6 | — | — |
| Brazen, Berserker | 26% | 49% | — | — | — | — | 52% | 29% | 26% | — |
| Juggler | — | 51% | 55% | — | — | 27% | 49% | 21% top 3 0/6 | — | — |
| Unlikely Repeat | 24% | — | 51% | 12% top 3 0/8 | 16% | 28% | — | 27% | 24% | 47% |
| Brutal Beast | 25% | 48% | 49% | 14% top 3 1/8 | 20% | 23% | — | — | 25% | 58% |
| Vespa | 22% | 44% | — | — | — | — | 50% | 23% | 22% | — |
| Ancient Baron | 25% top 3 0/2 | — | 52% | 8.0% top 3 0/4 | 14% | 21% | — | — | 26% | 55% top 3 0/1 |
| Terra,. Cyclone | — | 51% | 44% | — | — | 20% | 47% | 27% | — | — |
| Vapor,,. Bruiser | 30% | — | 55% | 13% top 3 0/4 | 17% | 30% | — | — | 29% | 50% |
| Jaded,,. Berserker | 24% | — | 53% | 10% top 3 0/4 | 15% | 26% | — | — | 25% | 52% |
| Ionic,, Bolt | — | ★54% | — | — | — | — | — | 19% | — | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).