Team report · all teams · alpha

⚡️High Voltage Vault⚡️

Power 55.4 · #12 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1800m 6 gate madness 30% · 23rd of 27 · 8 rounds
  • 1800m 4 gate WTA 33% · 18th of 25 · 6 rounds
  • 1600m 4 gate WTA 33% · 17th of 26 · 6 rounds
Winning the most points
  • 2200m 24 gate madness 84% · 3rd of 26 · 8 rounds
  • 2200m 6 gate madness 83% · 2nd of 26 · 6 rounds
  • 2000m 12 gate madness 58% · 10th of 29 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Chrome,. Bolt7352%
Space Melody6064%
Shadow,.Banner6050%
Rusty Behemoth5952%
IDDQD5753%
Xeric Bullet4753%
Utopia Nova4452%
Space Heater4260%
Lambo, Bike3258%
Faint Shadow2162%
The Prestige1962%
Static Behemoth1935%
Brazen, Berserker1860%
Juggler1649%
Unlikely Repeat1442%
Brutal Beast1447%
Vespa1452%
Ancient Baron1246%
Terra,. Cyclone1251%
Vapor,,. Bruiser732%
Jaded,,. Berserker772%
Ionic,, Bolt367%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%50%
31000m 1v1100%67%
42200m 6 gate madness100%83%
52000m 12 gate madness100%58%
61800m 24 gate madness100%50%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%50%
91600m 1v1100%50%
101000m 6 gate madness100%67%
111400m 12 gate madness100%50%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%67%
151600m 1v1100%50%
161800m 6 gate madness100%30%
172000m 12 gate madness100%58%
182200m 24 gate madness100%84%
191800m 4 gate WTA96%33%
201800m 6 gate WTA95%67%
212000m 1v192%67%
221600m 6 gate madness86%75%
231000m 12 gate madness78%50%
241200m 24 gate madness73%67%
251400m 4 gate WTA66%67%
261600m 6 gate WTA56%50%
271400m 1v140%0%
281800m 6 gate madness33%30%
291800m 12 gate madness26%100%
302200m 24 gate madness18%84%
311800m 4 gate WTA10%33%
322200m 6 gate WTA10%50%
332000m 1v15%67%
341800m 6 gate madness5%30%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).