Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 53.8 · #6 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 1400m 6 gate WTA 25% · 11th of 11 · 9 rounds
  • 2200m 4 gate WTA 40% · 8th of 11 · 10 rounds
Winning the most points
  • 2000m 6 gate WTA 67% · 2nd of 11 · 15 rounds
  • 1600m 24 gate WTA 62% · 5th of 11 · 14 rounds
  • 1800m 4 gate WTA 61% · 3rd of 11 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Raging Princess
★8.9%
won 2/14
14%
19%
24%
won 1/5
9.9%
won 0/5
3.6%
21%
17%
22%
won 2/9
30%
won 3/7
Ion Titan
5.7%
won 2/14
17%
★24%
23%
7.1%
won 0/5
7.3%
27%
26%
18%
won 0/9
26%
won 2/7
Solar Deity
4.5%
won 0/14
—
19%
★30%
won 0/5
★11%
won 1/5
—
24%
—
22%
won 0/7
31%
Space Melody
4.3%
won 0/14
22%
won 5/15
18%
24%
5.5%
8.6%
won 2/10
★30%
won 1/10
31%
won 1/10
16%
25%
Chrome,. Bolt
5.4%
won 0/14
11%
21%
30%
8.2%
5.2%
24%
21%
19%
won 0/2
27%
Ion Stalker
4.3%
won 0/14
17%
18%
21%
5.2%
won 0/5
4.8%
24%
23%
16%
24%
Rusty Behemoth
5.1%
won 1/14
20%
13%
—
5.2%
8.7%
won 1/10
30%
won 5/10
29%
14%
22%
Brazen, Berserker
5.6%
won 1/14
19%
17%
29%
8.4%
won 1/5
—
—
—
20%
28%
Slag Huntress
—
21%
won 2/15
—
—
—
8.1%
won 0/10
28%
★33%
won 2/8
—
—
Space Heater
3.7%
21%
won 3/15
14%
23%
5.3%
9.2%
won 2/10
29%
30%
won 1/2
15%
23%
Shadow,.Banner
5.2%
won 1/14
—
20%
29%
8.8%
6.0%
26%
23%
20%
28%
Static Behemoth
2.8%
won 0/14
—
17%
25%
5.6%
won 0/5
—
—
—
16%
24%
Heavy Berserker
5.2%
won 1/14
14%
16%
27%
7.5%
won 0/5
—
25%
—
19%
28%
Glacial,. Seeker
3.3%
—
20%
24%
9.3%
won 0/4
—
—
—
22%
31%
IDDQD
3.4%
20%
15%
21%
5.3%
9.3%
won 0/10
28%
31%
15%
23%
Faint Shadow
—
20%
13%
25%
—
9.4%
won 1/10
28%
29%
—
—
Vapor,,. Bruiser
—
20%
—
—
—
6.5%
won 0/10
30%
25%
—
—
Lambo, Bike
2.1%
won 0/14
—
12%
20%
3.3%
won 0/1
—
—
—
13%
23%
Voltage destruction
—
★23%
—
—
—
★10%
won 0/8
29%
30%
—
—
Fresh, Start
4.1%
—
19%
26%
10%
—
—
—
★23%
★32%
Jaded,,. Berserker
—
16%
—
—
—
4.5%
won 0/2
26%
24%
—
—
Xeric Bullet
2.2%
15%
12%
17%
3.2%
4.4%
22%
30%
10%
18%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Raging Princess941.3× avg
Ion Titan790.9× avg
Solar Deity730.6× avg
Space Melody731.0× avg
Chrome,. Bolt561.4× avg
Ion Stalker550.0× avg
Rusty Behemoth541.7× avg
Brazen, Berserker491.2× avg
Slag Huntress471.2× avg
Space Heater462.0× avg
Shadow,.Banner441.4× avg
Static Behemoth400.0× avg
Heavy Berserker391.1× avg
Glacial,. Seeker270.0× avg
IDDQD220.9× avg
Faint Shadow210.9× avg
Vapor,,. Bruiser200.0× avg
Lambo, Bike190.0× avg
Voltage destruction 191.0× avg
Fresh, Start160.0× avg
Jaded,,. Berserker120.0× avg
Xeric Bullet10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%20%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%40%
41600m 24 gate WTA100%62%
51800m 4 gate WTA100%61%
62000m 6 gate WTA100%67%
72200m 16 gate WTA100%60%
81200m 24 gate WTA100%60%
92200m 4 gate WTA100%40%
102000m 6 gate WTA100%67%
112200m 16 gate WTA100%60%
121600m 24 gate WTA100%62%
131400m 4 gate WTA100%65%
141400m 6 gate WTA100%25%
151000m 16 gate WTA100%40%
161400m 24 gate WTA100%40%
171000m 4 gate WTA100%20%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%40%
201600m 24 gate WTA96%62%
211800m 4 gate WTA91%61%
222000m 6 gate WTA91%67%
231600m 16 gate WTA91%80%
241800m 24 gate WTA83%60%
252200m 4 gate WTA78%40%
261400m 6 gate WTA74%25%
271800m 16 gate WTA70%75%
281600m 24 gate WTA57%62%
291400m 4 gate WTA39%65%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%40%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).