Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 53.8 · #6 of 12 on Glory · Power Rankings
Compare with
Losing the most points
  • 1400m 6 gate WTA 25% · 11th of 11 · 9 rounds
  • 2200m 4 gate WTA 40% · 8th of 11 · 10 rounds
Winning the most points
  • 2000m 6 gate WTA 67% · 2nd of 11 · 15 rounds
  • 1600m 24 gate WTA 62% · 5th of 11 · 14 rounds
  • 1800m 4 gate WTA 61% · 3rd of 11 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core1600m24 gate WTAavg 4.2% · 3.6/map2000m6 gate WTAavg 17% · 2.9/map1200m6 gate WTAavg 17% · 2.2/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 1.9/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Raging Princess
★Top 1%
won 2/14
Top 30%
Bottom 31%
won 1/5
Top 2%
won 0/5
Top 5%
won 2/9
★Top 6%
won 3/7
Ion Titan
Top 12%
won 2/14
Top 28%
won 0/5
Top 38%
won 0/9
Middle
won 2/7
Solar Deity
Top 32%
won 0/14
Top 23%
★Top 2%
won 0/5
★Top 1%
won 1/5
★Top 2%
won 0/7
Space Melody
Top 37%
won 0/14
★Top 8%
won 5/15
Top 16%
won 2/10
★Top 9%
won 1/10
Top 25%
won 1/10
Chrome,. Bolt
Top 16%
won 0/14
★Top 5%
Top 4%
Top 11%
Top 20%
won 0/2
Top 29%
Ion Stalker
Top 35%
won 0/14
Bottom 38%
won 0/5
Rusty Behemoth
Top 20%
won 1/14
Top 24%
Top 15%
won 1/10
Top 10%
won 5/10
Brazen, Berserker
Top 13%
won 1/14
Middle
Top 15%
Top 10%
won 1/5
Slag Huntress
Top 13%
won 2/15
Top 19%
won 0/10
★Top 7%
won 2/8
Space Heater
Middle
Top 10%
won 3/15
Top 12%
won 2/10
Top 27%
Top 30%
won 1/2
Shadow,.Banner
Top 19%
won 1/14
Top 14%
Top 17%
Top 6%
Top 14%
Top 23%
Static Behemoth
Bottom 34%
won 0/14
Middle
Middle
won 0/5
Heavy Berserker
Top 20%
won 1/14
Top 20%
won 0/5
Glacial,. Seeker
Top 4%
won 0/4
IDDQD
Top 22%
Top 11%
won 0/10
Faint Shadow
Top 22%
Top 9%
won 1/10
Middle
Vapor,,. Bruiser
Top 38%
won 0/10
Lambo, Bike
Bottom 3%
won 0/14
Bottom 8%
won 0/1
Voltage destruction
★Top 5%
won 0/8
Jaded,,. Berserker
Bottom 37%
won 0/2
Xeric Bullet
Bottom 34%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Raging Princess941.3× avg
Ion Titan790.9× avg
Solar Deity730.6× avg
Space Melody731.0× avg
Chrome,. Bolt561.4× avg
Ion Stalker550.0× avg
Rusty Behemoth541.7× avg
Brazen, Berserker491.2× avg
Slag Huntress471.2× avg
Space Heater462.0× avg
Shadow,.Banner441.4× avg
Static Behemoth400.0× avg
Heavy Berserker391.1× avg
Glacial,. Seeker270.0× avg
IDDQD220.9× avg
Faint Shadow210.9× avg
Vapor,,. Bruiser200.0× avg
Lambo, Bike190.0× avg
Voltage destruction 191.0× avg
Fresh, Start160.0× avg
Jaded,,. Berserker120.0× avg
Xeric Bullet10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%20%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%40%
41600m 24 gate WTA100%62%
51800m 4 gate WTA100%61%
62000m 6 gate WTA100%67%
72200m 16 gate WTA100%60%
81200m 24 gate WTA100%60%
92200m 4 gate WTA100%40%
102000m 6 gate WTA100%67%
112200m 16 gate WTA100%60%
121600m 24 gate WTA100%62%
131400m 4 gate WTA100%65%
141400m 6 gate WTA100%25%
151000m 16 gate WTA100%40%
161400m 24 gate WTA100%40%
171000m 4 gate WTA100%20%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%40%
201600m 24 gate WTA96%62%
211800m 4 gate WTA91%61%
222000m 6 gate WTA91%67%
231600m 16 gate WTA91%80%
241800m 24 gate WTA83%60%
252200m 4 gate WTA78%40%
261400m 6 gate WTA74%25%
271800m 16 gate WTA70%75%
281600m 24 gate WTA57%62%
291400m 4 gate WTA39%65%
301200m 6 gate WTA17%—
311000m 16 gate WTA9%40%
322200m 24 gate WTA9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).