Team report · all teams · alpha

⚡️High Voltage Vault⚡️

Power 53.9 · #14 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 35% · 26th of 32 · 20 rounds
  • 1400m 4 gate WTA 13% · 32nd of 32 · 8 rounds
  • 1800m 4 gate WTA 39% · 25th of 32 · 13 rounds
Winning the most points
  • 1600m 24 gate WTA 67% · 1st of 32 · 22 rounds
  • 2200m 16 gate WTA 71% · 6th of 32 · 14 rounds
  • 1400m 16 gate WTA 64% · 6th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core1600m24 gate WTAavg 4.2% · 3.5/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Shadow,.Banner
5.2%
won 2/22
—
20%
won 3/12
29%
won 5/12
★8.8%
won 2/14
6.0%
26%
23%
★20%
won 1/11
★28%
won 0/7
Chrome,. Bolt
5.4%
won 2/22
11%
★21%
won 3/14
★30%
8.2%
won 3/14
5.2%
24%
21%
19%
won 2/11
27%
won 1/8
Space Heater
3.7%
won 3/22
21%
won 0/12
14%
23%
5.3%
9.2%
won 2/14
29%
won 3/13
30%
won 2/11
15%
23%
Brazen, Berserker
★5.6%
won 2/22
19%
17%
29%
won 1/14
8.4%
won 3/14
—
—
—
20%
28%
Static Behemoth
2.8%
won 0/22
—
17%
won 2/14
25%
5.6%
won 0/14
—
—
—
16%
24%
Rusty Behemoth
5.1%
won 2/22
20%
won 0/5
13%
—
5.2%
8.7%
won 1/14
30%
won 2/13
29%
14%
22%
Space Melody
4.3%
won 1/22
★22%
won 2/20
18%
24%
5.5%
8.6%
won 1/14
★30%
31%
won 4/11
16%
25%
The Prestige
4.6%
won 0/22
—
18%
24%
6.2%
won 1/14
—
—
—
17%
won 1/11
25%
Vespa
3.1%
won 0/22
15%
15%
won 0/2
26%
won 1/2
5.6%
won 0/14
—
—
—
15%
23%
won 0/1
Lambo, Bike
2.1%
won 0/22
—
12%
20%
3.3%
won 0/14
—
—
—
13%
23%
Juggler
2.8%
won 1/22
—
12%
22%
4.0%
won 0/14
—
27%
—
13%
22%
IDDQD
3.4%
20%
won 4/20
15%
21%
5.3%
9.3%
won 1/14
28%
31%
15%
23%
Terra,. Cyclone
5.3%
won 2/22
—
20%
24%
6.1%
—
20%
—
17%
26%
Faint Shadow
—
20%
won 1/3
13%
25%
—
★9.4%
won 2/14
28%
29%
—
—
Utopia Nova
—
19%
—
—
—
7.9%
won 2/14
25%
★31%
—
—
Brutal Beast
2.2%
16%
—
—
—
6.5%
won 0/6
23%
29%
—
—
Vapor,,. Bruiser
—
20%
—
—
—
6.5%
won 0/8
30%
25%
—
—
Jaded,,. Berserker
—
16%
—
—
—
4.5%
won 0/8
26%
24%
—
—
Xeric Bullet
2.2%
15%
12%
17%
3.2%
4.4%
won 1/6
22%
30%
10%
18%
Ancient Baron
—
15%
—
—
—
3.6%
21%
24%
—
—
Unlikely Repeat
—
16%
—
—
6.8%
5.8%
28%
23%
18%
27%

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Shadow,.Banner1101.3× avg
Chrome,. Bolt1011.5× avg
Space Heater871.0× avg
Brazen, Berserker771.2× avg
Static Behemoth770.4× avg
Rusty Behemoth760.9× avg
Space Melody751.3× avg
The Prestige740.6× avg
Vespa680.7× avg
Lambo, Bike630.0× avg
Juggler630.3× avg
IDDQD561.2× avg
Terra,. Cyclone362.0× avg
Faint Shadow321.5× avg
Utopia Nova221.6× avg
Brutal Beast140.0× avg
Vapor,,. Bruiser121.5× avg
Jaded,,. Berserker120.0× avg
Xeric Bullet101.7× avg
Ancient Baron50.0× avg
Unlikely Repeat10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%57%
31400m 16 gate WTA100%64%
41600m 24 gate WTA100%67%
51800m 4 gate WTA100%39%
62000m 6 gate WTA100%35%
72200m 16 gate WTA100%71%
81200m 24 gate WTA100%43%
92200m 4 gate WTA100%55%
102000m 6 gate WTA100%35%
112200m 16 gate WTA100%71%
121600m 24 gate WTA100%67%
131400m 4 gate WTA100%13%
141400m 6 gate WTA100%38%
151000m 16 gate WTA100%57%
161400m 24 gate WTA100%29%
171000m 4 gate WTA99%50%
181200m 6 gate WTA99%57%
191400m 16 gate WTA99%64%
201600m 24 gate WTA99%67%
211800m 4 gate WTA98%39%
222000m 6 gate WTA98%35%
231600m 16 gate WTA91%50%
241800m 24 gate WTA82%80%
252200m 4 gate WTA76%55%
261400m 6 gate WTA68%38%
271800m 16 gate WTA60%67%
281600m 24 gate WTA48%67%
291400m 4 gate WTA41%13%
301200m 6 gate WTA30%57%
311000m 16 gate WTA13%57%
322200m 24 gate WTA13%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).