⚡️High Voltage Vault⚡️
- 2000m 6 gate WTA 35% · 26th of 32 · 20 rounds
- 1400m 4 gate WTA 13% · 32nd of 32 · 8 rounds
- 1800m 4 gate WTA 39% · 25th of 32 · 13 rounds
- 1600m 24 gate WTA 67% · 1st of 32 · 22 rounds
- 2200m 16 gate WTA 71% · 6th of 32 · 14 rounds
- 1400m 16 gate WTA 64% · 6th of 32 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.5/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.3/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m4 gate WTAavg 25% · 1.8/map | 1400m6 gate WTAavg 17% · 1.7/map | 1400m4 gate WTAavg 25% · 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Shadow,.Banner | Top 19% won 2/22 | Top 14% won 3/12 | Top 17% won 5/12 | ★Top 6% won 2/14 | ★Top 14% won 1/11 | ★Top 23% won 0/7 | ||||
| Chrome,. Bolt | Top 16% won 2/22 | ★Top 5% won 3/14 | ★Top 4% | Top 11% won 3/14 | Top 20% won 2/11 | Top 29% won 1/8 | ||||
| Space Heater | Middle won 3/22 | Top 10% won 0/12 | Top 12% won 2/14 | Top 27% won 3/13 | Top 30% won 2/11 | |||||
| Brazen, Berserker | ★Top 13% won 2/22 | Middle | Top 15% won 1/14 | Top 10% won 3/14 | ||||||
| Static Behemoth | Bottom 34% won 0/22 | Middle won 2/14 | Middle won 0/14 | |||||||
| Rusty Behemoth | Top 20% won 2/22 | Top 24% won 0/5 | Top 15% won 1/14 | Top 10% won 2/13 | ||||||
| Space Melody | Top 37% won 1/22 | ★Top 8% won 2/20 | Top 16% won 1/14 | ★Top 9% | ★Top 25% won 4/11 | |||||
| The Prestige | Top 31% won 0/22 | Middle won 1/14 | Middle won 1/11 | |||||||
| Vespa | Bottom 40% won 0/22 | Bottom 39% won 0/2 | Middle won 0/14 | |||||||
| Lambo, Bike | Bottom 3% won 0/22 | Bottom 8% won 0/14 | ||||||||
| Juggler | Bottom 32% won 1/22 | Bottom 21% won 0/14 | ||||||||
| IDDQD | Top 22% won 4/20 | Top 11% won 1/14 | ||||||||
| Terra,. Cyclone | Top 17% won 2/22 | |||||||||
| Faint Shadow | Top 22% won 1/3 | ★Top 9% won 2/14 | Middle | |||||||
| Utopia Nova | Top 22% won 2/14 | |||||||||
| Brutal Beast | Top 38% won 0/6 | |||||||||
| Vapor,,. Bruiser | Top 38% won 0/8 | |||||||||
| Jaded,,. Berserker | Bottom 37% won 0/8 | |||||||||
| Xeric Bullet | Bottom 34% won 1/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).