Team report · all teams · alpha

⚡️High Voltage Vault⚡️

Power 53.9 · #14 of 33 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 35% · 26th of 32 · 20 rounds
  • 1400m 4 gate WTA 13% · 32nd of 32 · 8 rounds
  • 1800m 4 gate WTA 39% · 25th of 32 · 13 rounds
Winning the most points
  • 1600m 24 gate WTA 67% · 1st of 32 · 22 rounds
  • 2200m 16 gate WTA 71% · 6th of 32 · 14 rounds
  • 1400m 16 gate WTA 64% · 6th of 32 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core1600m24 gate WTAavg 4.2% · 3.5/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.3/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m4 gate WTAavg 25% · 1.8/map1400m6 gate WTAavg 17% · 1.7/map1400m4 gate WTAavg 25% · 1.4/map
Shadow,.Banner
Top 19%
won 2/22
Top 14%
won 3/12
Top 17%
won 5/12
★Top 6%
won 2/14
★Top 14%
won 1/11
★Top 23%
won 0/7
Chrome,. Bolt
Top 16%
won 2/22
★Top 5%
won 3/14
★Top 4%
Top 11%
won 3/14
Top 20%
won 2/11
Top 29%
won 1/8
Space Heater
Middle
won 3/22
Top 10%
won 0/12
Top 12%
won 2/14
Top 27%
won 3/13
Top 30%
won 2/11
Brazen, Berserker
★Top 13%
won 2/22
Middle
Top 15%
won 1/14
Top 10%
won 3/14
Static Behemoth
Bottom 34%
won 0/22
Middle
won 2/14
Middle
won 0/14
Rusty Behemoth
Top 20%
won 2/22
Top 24%
won 0/5
Top 15%
won 1/14
Top 10%
won 2/13
Space Melody
Top 37%
won 1/22
★Top 8%
won 2/20
Top 16%
won 1/14
★Top 9%
★Top 25%
won 4/11
The Prestige
Top 31%
won 0/22
Middle
won 1/14
Middle
won 1/11
Vespa
Bottom 40%
won 0/22
Bottom 39%
won 0/2
Middle
won 0/14
Lambo, Bike
Bottom 3%
won 0/22
Bottom 8%
won 0/14
Juggler
Bottom 32%
won 1/22
Bottom 21%
won 0/14
IDDQD
Top 22%
won 4/20
Top 11%
won 1/14
Terra,. Cyclone
Top 17%
won 2/22
Faint Shadow
Top 22%
won 1/3
★Top 9%
won 2/14
Middle
Utopia Nova
Top 22%
won 2/14
Brutal Beast
Top 38%
won 0/6
Vapor,,. Bruiser
Top 38%
won 0/8
Jaded,,. Berserker
Bottom 37%
won 0/8
Xeric Bullet
Bottom 34%
won 1/6

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Shadow,.Banner1101.3× avg
Chrome,. Bolt1011.5× avg
Space Heater871.0× avg
Brazen, Berserker771.2× avg
Static Behemoth770.4× avg
Rusty Behemoth760.9× avg
Space Melody751.3× avg
The Prestige740.6× avg
Vespa680.7× avg
Lambo, Bike630.0× avg
Juggler630.3× avg
IDDQD561.2× avg
Terra,. Cyclone362.0× avg
Faint Shadow321.5× avg
Utopia Nova221.6× avg
Brutal Beast140.0× avg
Vapor,,. Bruiser121.5× avg
Jaded,,. Berserker120.0× avg
Xeric Bullet101.7× avg
Ancient Baron50.0× avg
Unlikely Repeat10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%57%
31400m 16 gate WTA100%64%
41600m 24 gate WTA100%67%
51800m 4 gate WTA100%39%
62000m 6 gate WTA100%35%
72200m 16 gate WTA100%71%
81200m 24 gate WTA100%43%
92200m 4 gate WTA100%55%
102000m 6 gate WTA100%35%
112200m 16 gate WTA100%71%
121600m 24 gate WTA100%67%
131400m 4 gate WTA100%13%
141400m 6 gate WTA100%38%
151000m 16 gate WTA100%57%
161400m 24 gate WTA100%29%
171000m 4 gate WTA99%50%
181200m 6 gate WTA99%57%
191400m 16 gate WTA99%64%
201600m 24 gate WTA99%67%
211800m 4 gate WTA98%39%
222000m 6 gate WTA98%35%
231600m 16 gate WTA91%50%
241800m 24 gate WTA82%80%
252200m 4 gate WTA76%55%
261400m 6 gate WTA68%38%
271800m 16 gate WTA60%67%
281600m 24 gate WTA48%67%
291400m 4 gate WTA41%13%
301200m 6 gate WTA30%57%
311000m 16 gate WTA13%57%
322200m 24 gate WTA13%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).