⚡️High Voltage Vault⚡️
No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 75% 4r · 2nd · 3.8/map | 100% 1r · 0.0/map | — | 100% 1r · 0.0/map | 50% 2r · 2.6/map | 0% 1r · 0.0/map | 100% 2r · 3.2/map |
| 6 gate madness | 100% 2r · 2.5/map | 50% 2r · 3.2/map | 100% 1r · 0.0/map | 0% 1r · 2.0/map | 53% 2r · 2.6/map | 54% 2r · 1.8/map | |
| 12 gate WTA | 100% 1r · 1.0/map | 0% 1r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.2/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 2000m6 gate madnessavg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.0/map | 2200m6 gate madnessavg 50% · 1.8/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Solar Deity | ★Top 2% won 3/4 | ★Top 4% top 3 2/2 | ||||||||
| Slag Huntress | Top 7% won 2/2 | Top 6% top 3 1/2 | Top 5% top 3 1/2 | |||||||
| Space Melody | ★Top 19% | Top 18% top 3 2/2 | Top 27% | Top 25% top 3 1/2 | ||||||
| Raging Princess | Bottom 21% top 3 1/2 | |||||||||
| Chrome,. Bolt | Top 18% | Top 29% top 3 2/2 | Middle | Top 21% top 3 1/2 | Bottom 30% | ★Top 3% won 0/1 | ||||
| Xeric Bullet | ★Top 6% | ★Top 6% top 3 0/2 | ★Top 3% top 3 1/2 | |||||||
| Rusty Behemoth | Top 34% won 1/2 | Middle | ||||||||
| Ion Titan | Middle top 3 1/1 | |||||||||
| Ion Stalker | Bottom 35% top 3 0/1 | |||||||||
| Heavy Berserker | Middle won 0/1 | |||||||||
| Shadow,.Banner | ★Top 28% | Top 27% | Bottom 29% | Top 13% won 0/1 | ||||||
| Ionic,, Bolt | Middle | ★Top 5% top 3 0/1 | ||||||||
| Space Heater | Top 25% | Top 40% |
Cores
Click a heat-map cell to see who ran that segment| Core | Races | Earns the point | Best segment | Needs work |
|---|---|---|---|---|
| Solar Deity | 11 | 1.4× avg | 1000m 1v1 wins 75% (avg 50%) · 4 | — |
| Slag Huntress | 9 | 1.0× avg | — | — |
| Space Melody | 6 | 1.5× avg | — | — |
| Raging Princess | 5 | 0.5× avg | — | — |
| Chrome,. Bolt | 5 | 1.4× avg | — | — |
| Xeric Bullet | 5 | 0.8× avg | — | — |
| Rusty Behemoth | 3 | 0.9× avg | — | — |
| Ion Titan | 3 | 2.0× avg | — | — |
| Ion Stalker | 2 | 1.0× avg | — | — |
| Glacial,. Seeker | 1 | 12.0× avg | — | — |
| Heavy Berserker | 1 | 0.0× avg | — | — |
| Shadow,.Banner | 1 | 0.0× avg | — | — |
| Ionic,, Bolt | 1 | 0.0× avg | — | — |
| Faint Shadow | 1 | 0.0× avg | — | — |
| IDDQD | 1 | 0.0× avg | — | — |
| Space Heater | 1 | 0.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).