⚡️High Voltage Vault⚡️
- 1200m 6 gate madness 42% · 31st of 40 · 23 rounds
- 1400m 1v1 45% · 26th of 40 · 20 rounds
- 1800m 1v1 44% · 27th of 40 · 19 rounds
- 2200m 1v1 65% · 2nd of 40 · 24 rounds
- 1800m 12 gate WTA 71% · 6th of 38 · 7 rounds
- 1200m 12 gate WTA 71% · 5th of 38 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Lambo, Bike | Bottom 38% won 13/27 | Top 39% top 3 8/23 | Middle top 3 9/18 | |||||||
| Space Melody | Top 18% top 3 10/21 | ★Top 19% won 4/11 | Top 27% top 3 7/14 | Top 25% top 3 4/14 | ||||||
| Xeric Bullet | ★Top 6% won 14/24 | ★Top 6% top 3 11/21 | ★Top 3% top 3 6/14 | |||||||
| Chrome,. Bolt | ★Top 18% | Top 29% top 3 11/23 | Middle won 1/3 | ★Top 21% top 3 13/18 | Bottom 30% top 3 1/2 | ★Top 3% won 0/7 | ||||
| Shadow,.Banner | ★Top 28% top 3 12/23 | Top 27% top 3 9/18 | Bottom 29% top 3 1/2 | Top 13% won 2/7 | ||||||
| Utopia Nova | Top 10% top 3 11/21 | Top 11% top 3 12/14 | ||||||||
| Ionic,, Bolt | Middle won 8/17 | ★Top 5% top 3 11/16 | ||||||||
| Brutal Beast | Bottom 23% won 2/6 | Bottom 15% top 3 3/9 | ||||||||
| Rusty Behemoth | Top 34% won 2/2 | Middle top 3 4/5 | ||||||||
| Brazen, Berserker | Top 38% won 0/7 | |||||||||
| Static Behemoth | Middle | Middle won 3/7 | ||||||||
| Vespa | Middle won 0/7 | |||||||||
| Space Heater | Top 25% | Top 40% | ||||||||
| Terra,. Cyclone | Middle | Top 20% won 0/4 | ||||||||
| Heavy Berserker | Middle won 0/3 |
Cores in 1600m 6 gate madness
← all cores- Ionic,, Bolttop 3 11 of 16 (avg 50%) · league rank Top 5% (57%)
- Space Melodytop 3 7 of 14 (avg 50%) · league rank Top 27% (53%)
- Rusty Behemothtop 3 4 of 5 (avg 50%) · league rank Middle (51%)
- Chrome,. Bolttop 3 1 of 2 (avg 50%) · league rank Bottom 30% (50%)
- Shadow,.Bannertop 3 1 of 2 (avg 50%) · league rank Bottom 29% (49%)
- Brutal Beasttop 3 3 of 9 (avg 50%) · league rank Bottom 15% (46%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).