⚡️High Voltage Vault⚡️
- 1200m 6 gate madness 42% · 31st of 40 · 23 rounds
- 1400m 1v1 45% · 26th of 40 · 20 rounds
- 1800m 1v1 44% · 27th of 40 · 19 rounds
- 2200m 1v1 65% · 2nd of 40 · 24 rounds
- 1800m 12 gate WTA 71% · 6th of 38 · 7 rounds
- 1200m 12 gate WTA 71% · 5th of 38 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Lambo, Bike | Top 38% won 13/27 | — | Top 26% top 3 8/23 | — | ★Top 11% | — | Top 37% top 3 9/18 | Top 32% | — | Bottom 8% |
| Space Melody | Bottom 38% | Top 10% | Top 11% | Top 9% top 3 10/21 | Top 30% | ★Top 6% won 4/11 | Bottom 38% | Top 19% top 3 7/14 | Top 11% top 3 4/14 | Top 35% |
| Xeric Bullet | Bottom 11% | ★Top 1% won 14/24 | Bottom 31% | ★Top 3% top 3 11/21 | Bottom 12% | Top 31% | Bottom 8% | Bottom 38% | ★Top 1% top 3 6/14 | Bottom 15% |
| Chrome,. Bolt | ★Top 12% | Bottom 23% | Top 20% top 3 11/23 | Bottom 15% | Top 35% won 1/3 | Middle | ★Top 15% top 3 13/18 | Middle top 3 1/2 | Bottom 26% | ★Top 2% won 0/7 |
| Shadow,.Banner | Top 16% | Bottom 36% | Top 20% top 3 12/23 | — | Top 33% | Middle | Top 19% top 3 9/18 | Middle top 3 1/2 | Bottom 37% | Top 7% won 2/7 |
| Utopia Nova | — | Top 4% | — | Top 6% top 3 11/21 | — | Top 38% | — | — | Top 5% top 3 12/14 | — |
| Ionic,, Bolt | — | — | — | — | Top 38% won 8/17 | — | — | ★Top 4% top 3 11/16 | — | — |
| Brutal Beast | — | Top 8% | — | Top 14% | — | Middle won 2/6 | — | Bottom 27% top 3 3/9 | Top 8% | — |
| Rusty Behemoth | — | Top 23% | Bottom 16% | Top 27% | Bottom 15% | Top 12% won 2/2 | — | Top 39% top 3 4/5 | Top 25% | Bottom 35% |
| Brazen, Berserker | Top 25% | — | Middle | Bottom 39% | Top 26% | — | Top 27% | Middle | — | Top 23% won 0/7 |
| Static Behemoth | Top 39% | — | Top 31% | — | Middle | — | Top 39% | Bottom 19% | — | Top 36% won 3/7 |
| Vespa | Middle | — | Bottom 28% | Middle | Bottom 25% | — | Middle | Bottom 12% | — | Middle won 0/7 |
| Faint Shadow | Bottom 31% | Top 33% | Bottom 13% | Top 39% | — | Top 31% | Bottom 33% | — | Top 34% | Bottom 33% |
| IDDQD | Bottom 15% | Top 11% | Bottom 20% | Top 14% | Bottom 26% | Top 24% | Bottom 17% | Bottom 35% | Top 12% | Middle |
| Space Heater | Bottom 24% | Top 18% | Bottom 22% | Top 12% | Bottom 21% | Top 16% | Bottom 26% | Bottom 27% | Top 19% | Middle |
| Terra,. Cyclone | Bottom 28% | — | ★Top 9% | — | Top 22% | Bottom 23% | Bottom 30% | Top 34% | — | Top 11% won 0/4 |
| Heavy Berserker | Top 30% | — | Middle | Middle | Top 21% | Middle | Top 31% | Top 30% | — | Middle won 0/3 |
Cores in 2200m 1v1
← all cores- Xeric Bulletwon 14 of 24 (avg 50%) · league rank Top 1% (59%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).