Team report · Pro league · alpha

⚡️High Voltage Vault⚡️

Power 55.6 · #9 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 42% · 31st of 40 · 23 rounds
  • 1400m 1v1 45% · 26th of 40 · 20 rounds
  • 1800m 1v1 44% · 27th of 40 · 19 rounds
Winning the most points
  • 2200m 1v1 65% · 2nd of 40 · 24 rounds
  • 1800m 12 gate WTA 71% · 6th of 38 · 7 rounds
  • 1200m 12 gate WTA 71% · 5th of 38 · 7 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
Lambo, Bike
Top 38%
won 13/27
—
Top 26%
top 3 8/23
—
★Top 11%
—
Top 37%
top 3 9/18
Top 32%
—
Bottom 8%
Space Melody
Bottom 38%
Top 10%
Top 11%
Top 9%
top 3 10/21
Top 30%
★Top 6%
won 4/11
Bottom 38%
Top 19%
top 3 7/14
Top 11%
top 3 4/14
Top 35%
Xeric Bullet
Bottom 11%
★Top 1%
won 14/24
Bottom 31%
★Top 3%
top 3 11/21
Bottom 12%
Top 31%
Bottom 8%
Bottom 38%
★Top 1%
top 3 6/14
Bottom 15%
Chrome,. Bolt
★Top 12%
Bottom 23%
Top 20%
top 3 11/23
Bottom 15%
Top 35%
won 1/3
Middle
★Top 15%
top 3 13/18
Middle
top 3 1/2
Bottom 26%
★Top 2%
won 0/7
Shadow,.Banner
Top 16%
Bottom 36%
Top 20%
top 3 12/23
—
Top 33%
Middle
Top 19%
top 3 9/18
Middle
top 3 1/2
Bottom 37%
Top 7%
won 2/7
Utopia Nova
—
Top 4%
—
Top 6%
top 3 11/21
—
Top 38%
—
—
Top 5%
top 3 12/14
—
Ionic,, Bolt
—
—
—
—
Top 38%
won 8/17
—
—
★Top 4%
top 3 11/16
—
—
Brutal Beast
—
Top 8%
—
Top 14%
—
Middle
won 2/6
—
Bottom 27%
top 3 3/9
Top 8%
—
Rusty Behemoth
—
Top 23%
Bottom 16%
Top 27%
Bottom 15%
Top 12%
won 2/2
—
Top 39%
top 3 4/5
Top 25%
Bottom 35%
Brazen, Berserker
Top 25%
—
Middle
Bottom 39%
Top 26%
—
Top 27%
Middle
—
Top 23%
won 0/7
Static Behemoth
Top 39%
—
Top 31%
—
Middle
—
Top 39%
Bottom 19%
—
Top 36%
won 3/7
Vespa
Middle
—
Bottom 28%
Middle
Bottom 25%
—
Middle
Bottom 12%
—
Middle
won 0/7
Faint Shadow
Bottom 31%
Top 33%
Bottom 13%
Top 39%
—
Top 31%
Bottom 33%
—
Top 34%
Bottom 33%
IDDQD
Bottom 15%
Top 11%
Bottom 20%
Top 14%
Bottom 26%
Top 24%
Bottom 17%
Bottom 35%
Top 12%
Middle
Space Heater
Bottom 24%
Top 18%
Bottom 22%
Top 12%
Bottom 21%
Top 16%
Bottom 26%
Bottom 27%
Top 19%
Middle
Terra,. Cyclone
Bottom 28%
—
★Top 9%
—
Top 22%
Bottom 23%
Bottom 30%
Top 34%
—
Top 11%
won 0/4
Heavy Berserker
Top 30%
—
Middle
Middle
Top 21%
Middle
Top 31%
Top 30%
—
Middle
won 0/3

Cores in 2200m 1v1

← all cores
⚡️High Voltage Vault⚡️
  • Xeric Bulletwon 14 of 24 (avg 50%) · league rank Top 1% (59%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%49%
21000m 6 gate madness100%56%
31200m 12 gate WTA100%71%
41400m 1v1100%45%
51200m 6 gate madness100%42%
61800m 1v1100%44%
71600m 6 gate madness100%57%
81800m 12 gate WTA100%71%
92200m 1v1100%65%
102000m 6 gate madness100%50%
112200m 6 gate madness100%50%
121000m 1v1100%49%
131000m 6 gate madness100%56%
141400m 1v1100%45%
151200m 6 gate madness100%42%
161800m 1v1100%44%
171600m 6 gate madness100%57%
182200m 1v1100%65%
191000m 1v1100%49%
201200m 6 gate madness99%42%
212000m 6 gate madness99%50%
222200m 6 gate madness97%50%
232200m 1v192%65%
241000m 1v187%49%
251400m 1v179%45%
262000m 6 gate madness74%50%
271800m 1v163%44%
281000m 6 gate madness51%56%
292200m 1v141%65%
301200m 6 gate madness25%42%
311600m 6 gate madness12%57%
321200m 1v112%100%
332000m 6 gate madness7%50%
341400m 6 gate madness7%100%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).