Team report · Pro league · alpha
⚡️High Voltage Vault⚡️
Power 55.6 · #9 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
- 1200m 6 gate madness 42% · 31st of 40 · 23 rounds
- 1400m 1v1 45% · 26th of 40 · 20 rounds
- 1800m 1v1 44% · 27th of 40 · 19 rounds
Winning the most points
- 2200m 1v1 65% · 2nd of 40 · 24 rounds
- 1800m 12 gate WTA 71% · 6th of 38 · 7 rounds
- 1200m 12 gate WTA 71% · 5th of 38 · 7 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 1v1
← all cores⚡️High Voltage Vault⚡️
- Rusty Behemothbeats 100% · 2 races · 2 won · 2 top 3
- Space Melodybeats 36% · 11 races · 4 won · 11 top 3
- Brutal Beastbeats 33% · 6 races · 2 won · 6 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%49%
21000m 6 gate madness100%56%
31200m 12 gate WTA100%71%
41400m 1v1100%45%
51200m 6 gate madness100%42%
61800m 1v1100%44%
71600m 6 gate madness100%57%
81800m 12 gate WTA100%71%
92200m 1v1100%65%
102000m 6 gate madness100%50%
112200m 6 gate madness100%50%
121000m 1v1100%49%
131000m 6 gate madness100%56%
141400m 1v1100%45%
151200m 6 gate madness100%42%
161800m 1v1100%44%
171600m 6 gate madness100%57%
182200m 1v1100%65%
191000m 1v1100%49%
201200m 6 gate madness99%42%
212000m 6 gate madness99%50%
222200m 6 gate madness97%50%
232200m 1v192%65%
241000m 1v187%49%
251400m 1v179%45%
262000m 6 gate madness74%50%
271800m 1v163%44%
281000m 6 gate madness51%56%
292200m 1v141%65%
301200m 6 gate madness25%42%
311600m 6 gate madness12%57%
321200m 1v112%100%
332000m 6 gate madness7%50%
341400m 6 gate madness7%100%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).