⚡️High Voltage Vault⚡️
- 1400m 1v1 29% · 31st of 32 · 14 rounds
- 1600m 6 gate madness 30% · 25th of 32 · 10 rounds
- 1800m 1v1 39% · 25th of 32 · 13 rounds
- 2200m 1v1 68% · 5th of 32 · 16 rounds
- 2000m 6 gate madness 66% · 7th of 32 · 14 rounds
- 2200m 6 gate madness 60% · 14th of 31 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 44% 20r · 22nd · 3.8/map | — | 29% 14r · 31st · 2.7/map | — | 39% 13r · 25th · 2.6/map | — | 68% 16r · 5th · 3.2/map |
| 6 gate madness | 44% 13r · 22nd · 2.5/map | 54% 16r · 10th · 3.3/map | — | 30% 10r · 25th · 2.2/map | 66% 14r · 7th · 2.7/map | 60% 10r · 14th · 1.9/map | |
| 12 gate WTA | 80% 5r · 4th · 1.0/map | 80% 5r · 5th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Chrome,. Bolt | ★Top 12% won 3/8 | Top 20% top 3 9/16 | Bottom 23% | Top 35% won 4/14 | Bottom 15% | Middle | ★Top 15% top 3 8/13 | Middle top 3 2/6 | Bottom 26% | ★Top 2% won 1/5 |
| Xeric Bullet | Bottom 11% | Bottom 31% | ★Top 1% won 11/16 | Bottom 12% | ★Top 3% top 3 6/14 | Top 31% | Bottom 8% | Bottom 38% | ★Top 1% top 3 5/10 | Bottom 15% |
| Shadow,.Banner | Top 16% | Top 20% top 3 8/16 | Bottom 36% | Top 33% | — | Middle | Top 19% top 3 4/8 | Middle top 3 3/10 | Bottom 37% | Top 7% won 2/3 |
| Lambo, Bike | Top 38% won 6/12 | Top 26% top 3 6/10 | — | ★Top 11% | — | — | Top 37% top 3 4/8 | Top 32% | — | Bottom 8% won 0/2 |
| Utopia Nova | — | — | Top 4% | — | Top 6% top 3 8/14 | Top 38% | — | — | Top 5% top 3 7/10 | — |
| Space Melody | Bottom 38% | Top 11% | Top 10% | Top 30% | Top 9% top 3 5/8 | ★Top 6% | Bottom 38% | Top 19% top 3 1/4 | Top 11% top 3 3/6 | Top 35% |
| Space Heater | Bottom 24% | Bottom 22% | Top 18% | Bottom 21% | Top 12% top 3 5/6 | Top 16% | Bottom 26% | Bottom 27% | Top 19% top 3 1/4 | Middle |
| Cursed Boost | Top 38% | Middle top 3 2/6 | Middle | Top 29% | — | — | Top 38% top 3 1/5 | — | Bottom 38% | Bottom 18% |
| Static Behemoth | Top 39% | Top 31% | — | Middle | — | — | Top 39% top 3 2/5 | Bottom 19% | — | Top 36% won 0/5 |
| Brutal Beast | — | — | Top 8% | — | Top 14% | Middle won 5/10 | — | Bottom 27% | Top 8% | — |
| Terra,. Cyclone | Bottom 28% | ★Top 9% | — | Top 22% | — | Bottom 23% | Bottom 30% | Top 34% top 3 1/4 | — | Top 11% won 0/5 |
| Rusty Behemoth | — | Bottom 16% | Top 23% | Bottom 15% | Top 27% | Top 12% won 0/3 | — | Top 39% | Top 25% | Bottom 35% |
| Ionic,, Bolt | — | — | — | Top 38% | — | — | — | ★Top 4% top 3 5/6 | — | — |
| Brazen, Berserker | Top 25% | Middle | — | Top 26% | Bottom 39% | — | Top 27% | Middle | — | Top 23% won 0/5 |
| Vespa | Middle | Bottom 28% | — | Bottom 25% | Middle | — | Middle | Bottom 12% | — | Middle won 1/5 |
| Faint Shadow | Bottom 31% | Bottom 13% | Top 33% | — | Top 39% | Top 31% | Bottom 33% | — | Top 34% | Bottom 33% |
| IDDQD | Bottom 15% | Bottom 20% | Top 11% | Bottom 26% | Top 14% | Top 24% | Bottom 17% | Bottom 35% | Top 12% | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).