Team report · all teams · alpha

⚡️High Voltage Vault⚡️

Power 50.1 · #17 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 29% · 31st of 32 · 14 rounds
  • 1600m 6 gate madness 30% · 25th of 32 · 10 rounds
  • 1800m 1v1 39% · 25th of 32 · 13 rounds
Winning the most points
  • 2200m 1v1 68% · 5th of 32 · 16 rounds
  • 2000m 6 gate madness 66% · 7th of 32 · 14 rounds
  • 2200m 6 gate madness 60% · 14th of 31 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

⚡️High Voltage Vault⚡️
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Chrome,. Bolt
★Top 18%
won 3/8
Top 29%
top 3 9/16
Middle
won 4/14
★Top 21%
top 3 8/13
Bottom 30%
top 3 2/6
★Top 3%
won 1/5
Xeric Bullet
★Top 6%
won 11/16
★Top 6%
top 3 6/14
★Top 3%
top 3 5/10
Shadow,.Banner
★Top 28%
top 3 8/16
Top 27%
top 3 4/8
Bottom 29%
top 3 3/10
Top 13%
won 2/3
Lambo, Bike
Bottom 38%
won 6/12
Top 39%
top 3 6/10
Middle
top 3 4/8
Utopia Nova
Top 10%
top 3 8/14
Top 11%
top 3 7/10
Space Melody
Top 18%
top 3 5/8
★Top 19%
Top 27%
top 3 1/4
Top 25%
top 3 3/6
Space Heater
Top 25%
top 3 5/6
Top 40%
top 3 1/4
Cursed Boost
Bottom 34%
top 3 2/6
Middle
top 3 1/5
Static Behemoth
Middle
top 3 2/5
Middle
won 0/5
Brutal Beast
Bottom 23%
won 5/10
Bottom 15%
Terra,. Cyclone
Middle
top 3 1/4
Top 20%
won 0/5
Rusty Behemoth
Top 34%
won 0/3
Middle
Ionic,, Bolt
Middle
★Top 5%
top 3 5/6
Brazen, Berserker
Top 38%
won 0/5
Vespa
Middle
won 1/5

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Chrome,. Bolt620.9× avg
Xeric Bullet401.1× avg
Shadow,.Banner371.0× avg
Lambo, Bike321.1× avg
Utopia Nova291.4× avg
Space Melody231.1× avg
Space Heater151.1× avg
Cursed Boost110.5× avg
Static Behemoth100.7× avg
Brutal Beast101.0× avg
Terra,. Cyclone90.4× avg
Rusty Behemoth80.5× avg
Ionic,, Bolt61.7× avg
Brazen, Berserker50.0× avg
Vespa52.4× avg
Faint Shadow50.0× avg
IDDQD50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%44%
21000m 6 gate madness100%44%
31200m 12 gate WTA100%80%
41400m 1v1100%29%
51200m 6 gate madness100%54%
61800m 1v1100%39%
71600m 6 gate madness100%30%
81800m 12 gate WTA100%80%
92200m 1v1100%68%
102000m 6 gate madness100%66%
112200m 6 gate madness100%60%
121000m 1v1100%44%
131000m 6 gate madness100%44%
141400m 1v1100%29%
151200m 6 gate madness100%54%
161800m 1v1100%39%
171600m 6 gate madness100%30%
182200m 1v199%68%
191000m 1v199%44%
201200m 6 gate madness99%54%
212000m 6 gate madness96%66%
222200m 6 gate madness91%60%
232200m 1v185%68%
241000m 1v180%44%
251400m 1v175%29%
262000m 6 gate madness67%66%
271800m 1v159%39%
281000m 6 gate madness54%44%
292200m 1v138%68%
301200m 6 gate madness28%54%
311600m 6 gate madness20%30%
321200m 1v120%—
332000m 6 gate madness9%66%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).