Team report · all teams · alpha

⚡️High Voltage Vault⚡️

Power 50.1 · #17 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1400m 1v1 29% · 31st of 32 · 14 rounds
  • 1600m 6 gate madness 30% · 25th of 32 · 10 rounds
  • 1800m 1v1 39% · 25th of 32 · 13 rounds
Winning the most points
  • 2200m 1v1 68% · 5th of 32 · 16 rounds
  • 2000m 6 gate madness 66% · 7th of 32 · 14 rounds
  • 2200m 6 gate madness 60% · 14th of 31 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%44%
21000m 6 gate madness100%44%
31200m 12 gate WTA100%80%
41400m 1v1100%29%
51200m 6 gate madness100%54%
61800m 1v1100%39%
71600m 6 gate madness100%30%
81800m 12 gate WTA100%80%
92200m 1v1100%68%
102000m 6 gate madness100%66%
112200m 6 gate madness100%60%
121000m 1v1100%44%
131000m 6 gate madness100%44%
141400m 1v1100%29%
151200m 6 gate madness100%54%
161800m 1v1100%39%
171600m 6 gate madness100%30%
182200m 1v199%68%
191000m 1v199%44%
201200m 6 gate madness99%54%
212000m 6 gate madness96%66%
222200m 6 gate madness91%60%
232200m 1v185%68%
241000m 1v180%44%
251400m 1v175%29%
262000m 6 gate madness67%66%
271800m 1v159%39%
281000m 6 gate madness54%44%
292200m 1v138%68%
301200m 6 gate madness28%54%
311600m 6 gate madness20%30%
321200m 1v120%—
332000m 6 gate madness9%66%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).