Compare with
Losing the most points
- 2000m 6 gate WTA 30% · 38th of 40 · 23 rounds
- 1000m 6 gate madness 31% · 39th of 40 · 35 rounds
- 1200m 6 gate madness 30% · 38th of 40 · 31 rounds
Winning the most points
- 2200m 24 gate madness 57% · 12th of 40 · 101 rounds
- 1800m 6 gate madness 71% · 3rd of 39 · 15 rounds
- 2000m 22 gate WTA 58% · 12th of 40 · 54 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 24 gate WTA
← all coresCaptRod
- Quick Blood Boltbeats 100% · 1 race · 1 won · 1 top 3
- Steal a Carbeats 96% · 1 race · 0 won · 1 top 3
- Quick Steal Everythingbeats 91% · 1 race · 0 won · 1 top 3
- Projectbeats 87% · 1 race · 0 won · 0 top 3
- Inigo Montoyabeats 83% · 1 race · 0 won · 0 top 3
- Frutopiabeats 70% · 1 race · 0 won · 0 top 3
- Quick Cheap Hootersbeats 65% · 1 race · 0 won · 0 top 3
- Toxic Rumblebeats 39% · 1 race · 0 won · 0 top 3
- Nimbus Roadsterbeats 13% · 1 race · 0 won · 0 top 3
- Project Owlbeats 9% · 1 race · 0 won · 0 top 3
- Hard Woodbeats 4% · 1 race · 0 won · 0 top 3
- Bike Beamingbeats 0% · 1 race · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).