Team report · Lower league

CaptRod

Power 45.9 · #31 of 40 · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 30% · 38th of 40 · 23 rounds
  • 1000m 6 gate madness 31% · 39th of 40 · 35 rounds
  • 1200m 6 gate madness 30% · 38th of 40 · 31 rounds
Winning the most points
  • 2200m 24 gate madness 57% · 12th of 40 · 101 rounds
  • 1800m 6 gate madness 71% · 3rd of 39 · 15 rounds
  • 2000m 22 gate WTA 58% · 12th of 40 · 54 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit

The races that come up most across the four maps, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

CaptRod
Core2200m24 gate madnessavg 13% · 1.6/map1000m1v1avg 50% · 1.2/map1800m24 gate madnessavg 13% · 1.1/map2000m6 gate WTAavg 17% · 1.0/map1000m6 gate madnessavg 50% · 0.8/map2000m22 gate WTAavg 4.5% · 0.8/map1000m22 gate WTAavg 4.5% · 0.8/map1600m24 gate WTAavg 4.2% · 0.8/map1200m6 gate WTAavg 17% · 0.8/map1400m1v1avg 50% · 0.8/map
Quick Cheap Hooters
★20%
top 3 30/101
49%
16%
top 3 15/65
19%
49%
top 3 6/10
5.5%
won 4/54
4.5%
won 2/38
3.9%
won 0/12
16%
won 0/1
50%
Quick Steal Everything
14%
top 3 16/101
45%
won 7/10
11%
top 3 8/65
18%
44%
top 3 5/13
4.8%
won 6/54
3.4%
won 2/33
3.7%
won 0/12
13%
won 0/4
43%
Quick Blood Bolt
16%
top 3 12/101
44%
15%
top 3 11/65
18%
42%
top 3 1/3
5.0%
won 3/54
3.1%
won 2/49
3.7%
won 0/12
16%
won 1/4
47%
won 4/10
Bike Beaming
15%
top 3 17/101
46%
9.9%
top 3 6/65
16%
44%
top 3 1/3
4.4%
won 2/38
3.1%
won 2/49
3.0%
won 0/12
12%
won 0/4
44%
Inigo Montoya
10%
top 3 7/101
47%
9.9%
top 3 5/65
14%
46%
top 3 7/10
2.6%
won 1/54
2.5%
won 0/49
2.3%
won 0/12
12%
47%
Project
16%
top 3 20/101
45%
won 3/12
13%
top 3 8/65
★22%
won 2/8
44%
★6.5%
won 7/54
3.6%
won 1/49
4.5%
won 1/12
14%
won 2/12
47%
won 1/4
Steal a Car
13%
top 3 14/101
44%
8.9%
top 3 7/65
12%
won 2/8
42%
top 3 3/10
2.8%
won 1/54
3.1%
won 1/48
3.3%
won 0/12
12%
won 2/12
43%
Toxic Rumble
16%
top 3 19/101
46%
won 3/9
12%
top 3 10/65
17%
won 0/8
45%
top 3 2/10
4.4%
won 4/52
3.9%
won 4/49
3.1%
won 1/12
15%
won 2/12
47%
won 3/10
Hard Wood
6.6%
top 3 2/101
49%
8.4%
top 3 3/65
10%
won 0/12
48%
2.4%
won 0/54
3.4%
won 1/49
2.4%
won 0/12
14%
won 0/4
44%
won 2/7
Nimbus Roadster
10%
top 3 6/101
52%
won 5/10
14%
top 3 7/65
15%
won 1/15
★53%
top 3 8/12
3.7%
won 1/54
★5.2%
won 2/28
★5.7%
won 1/12
17%
won 1/6
51%
Project Owl
13%
top 3 18/101
49%
★19%
top 3 17/65
18%
won 2/15
49%
top 3 5/12
5.1%
won 1/34
4.9%
won 7/49
5.1%
won 1/12
15%
won 1/5
51%
Frutopia
8.7%
top 3 3/101
46%
won 3/10
10%
top 3 4/65
13%
won 0/3
44%
top 3 6/22
2.9%
won 0/38
3.0%
won 1/49
2.5%
won 2/12
13%
won 0/2
48%

Cores in 1400m 1v1

← all cores
CaptRod

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).