Compare with
Losing the most points
- 2000m 6 gate WTA 30% · 38th of 40 · 23 rounds
- 1000m 6 gate madness 31% · 39th of 40 · 35 rounds
- 1200m 6 gate madness 30% · 38th of 40 · 31 rounds
Winning the most points
- 2200m 24 gate madness 57% · 12th of 40 · 101 rounds
- 1800m 6 gate madness 71% · 3rd of 39 · 15 rounds
- 2000m 22 gate WTA 58% · 12th of 40 · 54 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 12 gate madness
← all coresCaptRod
- Projectbeats 64% · 12 races · 1 won · 6 top 3
- Bike Beamingbeats 64% · 12 races · 3 won · 6 top 3
- Project Owlbeats 61% · 12 races · 1 won · 6 top 3
- Quick Blood Boltbeats 54% · 12 races · 1 won · 5 top 3
- Inigo Montoyabeats 53% · 12 races · 0 won · 2 top 3
- Quick Cheap Hootersbeats 51% · 12 races · 3 won · 3 top 3
- Toxic Rumblebeats 48% · 12 races · 1 won · 2 top 3
- Quick Steal Everythingbeats 47% · 12 races · 0 won · 2 top 3
- Nimbus Roadsterbeats 43% · 12 races · 2 won · 3 top 3
- Steal a Carbeats 39% · 12 races · 1 won · 2 top 3
- Frutopiabeats 33% · 12 races · 0 won · 1 top 3
- Hard Woodbeats 24% · 12 races · 0 won · 0 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).