Team report · Lower league

CaptRod

Power 55.2 · #18 of 40 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1200m 24 gate madness 0% · 32nd of 32 · 10 rounds
  • 1200m 22 gate WTA 41% · 28th of 39 · 32 rounds
  • 1000m 24 gate madness 38% · 26th of 38 · 16 rounds
Winning the most points
  • 2200m 24 gate madness 60% · 7th of 40 · 87 rounds
  • 1800m 24 gate madness 60% · 9th of 40 · 53 rounds
  • 2000m 22 gate WTA 58% · 12th of 40 · 54 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Quick Cheap Hooters4041.6× avg
Quick Steal Everything3991.2× avg
Inigo Montoya3990.4× avg
Project3991.5× avg
Quick Blood Bolt3991.0× avg
Bike Beaming3990.8× avg
Steal a Car3980.9× avg
Toxic Rumble3971.3× avg
Hard Wood3960.3× avg
Project Owl3951.8× avg
Nimbus Roadster3941.1× avg
Frutopia3910.3× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%58%
22200m 24 gate madness100%60%
31000m 22 gate WTA100%53%
42200m 24 gate madness100%60%
52000m 22 gate WTA100%58%
61800m 24 gate madness100%60%
71600m 22 gate WTA100%53%
81400m 24 gate madness100%47%
91200m 22 gate WTA100%41%
102200m 24 gate madness100%60%
111400m 22 gate WTA100%43%
121000m 24 gate madness100%38%
132200m 22 gate WTA100%63%
141400m 24 gate madness100%47%
151600m 22 gate WTA100%53%
161800m 24 gate madness100%60%
172000m 22 gate WTA100%58%
182200m 24 gate madness99%60%
191200m 22 gate WTA96%41%
202200m 24 gate madness92%60%
211000m 22 gate WTA89%53%
221800m 24 gate madness81%60%
231000m 22 gate WTA72%53%
241200m 24 gate madness63%0%
251400m 22 gate WTA59%43%
261600m 24 gate madness49%43%
271000m 22 gate WTA43%53%
281800m 24 gate madness34%60%
292000m 22 gate WTA19%58%
302200m 24 gate madness11%60%
311800m 22 gate WTA8%33%
322200m 24 gate madness8%60%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).