Team report · all teams

CaptRod

Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league
1000m1200m1400m1600m1800m2000m2200m
24 gate madness——————
22 gate WTA———————

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment

No core results here yet.

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%—
22200m 24 gate madness100%—
31000m 22 gate WTA100%—
42200m 24 gate madness100%—
52000m 22 gate WTA100%—
61800m 24 gate madness100%—
71600m 22 gate WTA100%—
81400m 24 gate madness100%—
91200m 22 gate WTA100%—
102200m 24 gate madness100%—
111400m 22 gate WTA100%—
121000m 24 gate madness100%—
132200m 22 gate WTA100%—
141400m 24 gate madness100%—
151600m 22 gate WTA100%—
161800m 24 gate madness100%—
172000m 22 gate WTA100%—
182200m 24 gate madness99%—
191200m 22 gate WTA92%—
202200m 24 gate madness86%—
211000m 22 gate WTA80%—
221800m 24 gate madness75%—
231000m 22 gate WTA65%—
241200m 24 gate madness59%—
251400m 22 gate WTA54%—
261600m 24 gate madness48%—
271000m 22 gate WTA36%—
281800m 24 gate madness28%—
292000m 22 gate WTA20%—
302200m 24 gate madness13%—
311800m 22 gate WTA6%—
322200m 24 gate madness6%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).