Compare with
Losing the most points
- 1600m 4 gate WTA 17% · 36th of 37 · 12 rounds
- 2000m 6 gate WTA 17% · 34th of 37 · 12 rounds
- 1600m 6 gate madness 17% · 35th of 37 · 12 rounds
Winning the most points
- 1800m 6 gate madness 71% · 3rd of 39 · 15 rounds
- 2000m 12 gate madness 58% · 14th of 40 · 24 rounds
- 1800m 4 gate WTA 66% · 5th of 38 · 14 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 6 gate WTA
← all coresCaptRod
- Quick Cheap Hootersbeats 58% · 12 races · 3 won · 8 top 3
- Frutopiabeats 58% · 12 races · 3 won · 7 top 3
- Quick Steal Everythingbeats 45% · 12 races · 2 won · 5 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
12000m 4 gate WTA100%33%
22200m 6 gate WTA100%50%
31000m 1v1100%25%
42200m 6 gate madness100%25%
52000m 12 gate madness100%58%
61800m 24 gate madness100%33%
71600m 4 gate WTA100%17%
81200m 6 gate WTA100%50%
91600m 1v1100%42%
101000m 6 gate madness100%33%
111400m 12 gate madness100%58%
121000m 24 gate madness100%33%
131200m 4 gate WTA100%33%
142000m 6 gate WTA100%17%
151600m 1v1100%42%
161800m 6 gate madness100%71%
172000m 12 gate madness100%58%
182200m 24 gate madness99%42%
191800m 4 gate WTA99%66%
201800m 6 gate WTA98%67%
212000m 1v196%42%
221600m 6 gate madness91%17%
231000m 12 gate madness82%45%
241200m 24 gate madness77%50%
251400m 4 gate WTA68%14%
261600m 6 gate WTA58%33%
271400m 1v149%25%
281800m 6 gate madness38%71%
291800m 12 gate madness30%67%
302200m 24 gate madness19%42%
311800m 4 gate WTA11%66%
322200m 6 gate WTA11%50%
332000m 1v17%42%
341800m 6 gate madness7%71%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).