Team report · Lower league

Textbook SZN

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
ThunderBow V18981.5× avg
Strike First950.9× avg
Rubberhead931.3× avg
Harmony Cruising930.9× avg
Embers Coppola871.4× avg
Smithsonian870.9× avg
Ox Zephyr Daisy861.1× avg
Time Flies862.4× avg
A twinkle in The Sky830.8× avg
Housewife830.8× avg
Zephyr Daisy821.0× avg
Poetry In Women560.0× avg
Eight Drumbeat390.4× avg
Romantic Eight391.3× avg
Stellar Quail 391.3× avg
Romantic Drumbeat 390.0× avg
Amaterasu240.0× avg
Football Voyage 120.0× avg
Sweet Rocket120.0× avg
Crypt Zephyr Daisy112.0× avg
Apex Ox Zephyr Daisy113.1× avg
Scared To Fly92.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

☄️The Hot 27☄️: Power 61.2, #7. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).