Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 25% 4r · 9th · 1.0/map | 75% 4r · 1st · 0.7/map | 50% 8r · 8th · 2.0/map | 75% 4r · 1st · 0.6/map | 34% 8r · 15th · 3.2/map | 67% 20r · 3rd · 5.1/map | |
| 22 gate WTA | 27% 11r · 19th · 3.1/map | 50% 12r · 11th · 1.9/map | 25% 4r · 2nd · 1.7/map | 50% 12r · 10th · 2.0/map | 50% 4r · 8th · 0.1/map | 75% 8r · 3rd · 3.3/map | 77% 5r · 2nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Embers Coppolatop 3 2 of 4 (avg 13%) · league rank Top 1% (20%)
- Housewifetop 3 1 of 4 (avg 13%) · league rank Top 5% (17%)
- Strike Firsttop 3 0 of 4 (avg 13%) · league rank Top 8% (16%)
- Rubberheadtop 3 0 of 4 (avg 13%) · league rank Top 14% (15%)
- A twinkle in The Skytop 3 1 of 4 (avg 13%) · league rank Top 19% (15%)
- Smithsoniantop 3 0 of 4 (avg 13%) · league rank Top 28% (13%)
- Time Fliestop 3 0 of 4 (avg 13%) · league rank Top 29% (13%)
- ThunderBow V18top 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Ox Zephyr Daisytop 3 0 of 4 (avg 13%) · league rank Bottom 35% (9.5%)
- Harmony Cruisingtop 3 0 of 4 (avg 13%) · league rank Bottom 26% (8.4%)
- Zephyr Daisytop 3 1 of 4 (avg 13%) · league rank Bottom 6% (6.6%)
- Poetry In Womentop 3 0 of 4 (avg 13%) · league rank Bottom 2% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).