Team report · Lower league

Textbook SZN

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Rubberhead181.7× avg
Strike First140.9× avg
ThunderBow V18130.3× avg
Ox Zephyr Daisy120.4× avg
Time Flies112.0× avg
Smithsonian111.0× avg
Harmony Cruising90.0× avg
Zephyr Daisy91.1× avg
Housewife80.0× avg
Poetry In Women70.7× avg
Embers Coppola71.3× avg
A twinkle in The Sky50.0× avg
Crypt Zephyr Daisy22.7× avg
Apex Ox Zephyr Daisy20.0× avg
Scared To Fly22.7× avg
Eight Drumbeat10.0× avg
Stellar Quail 10.0× avg
Romantic Drumbeat 18.0× avg
Amaterasu14.0× avg
Football Voyage 10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

☄️The Hot 27☄️: Power 58.3, #5. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).