Team report · Lower league

Textbook SZN

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Textbook SZN
  • Time Fliestop 3 0 of 3 (avg 13%) · league rank Top 3% (20%)
  • Irontop 3 3 of 3 (avg 13%) · league rank Top 6% (18%)
  • Ox Zephyr Daisytop 3 1 of 3 (avg 13%) · league rank Top 11% (17%)
  • Zephyr Daisytop 3 1 of 3 (avg 13%) · league rank Top 11% (17%)
  • Embers Coppolatop 3 0 of 3 (avg 13%) · league rank Top 13% (16%)
  • ThunderBow V18top 3 0 of 3 (avg 13%) · league rank Top 13% (16%)
  • Rubberheadtop 3 2 of 3 (avg 13%) · league rank Top 21% (15%)
  • Strike Firsttop 3 0 of 3 (avg 13%) · league rank Middle (12%)
  • A twinkle in The Skytop 3 0 of 3 (avg 13%) · league rank Bottom 37% (8.9%)
  • Housewifetop 3 0 of 3 (avg 13%) · league rank Bottom 35% (8.6%)
  • Poetry In Womentop 3 0 of 3 (avg 13%) · league rank Bottom 24% (7.5%)
  • Smithsoniantop 3 0 of 3 (avg 13%) · league rank Bottom 20% (7.2%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).