Team report · Lower league

Textbook SZN

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Rubberhead861.6× avg
ThunderBow V18781.0× avg
Strike First731.2× avg
Embers Coppola582.1× avg
Housewife551.6× avg
Smithsonian481.3× avg
Ox Zephyr Daisy480.9× avg
Harmony Cruising461.2× avg
Time Flies412.1× avg
Amaterasu401.7× avg
A twinkle in The Sky380.7× avg
Stellar Quail 311.4× avg
Poetry In Women280.0× avg
Zephyr Daisy270.6× avg
Romantic Drumbeat 260.9× avg
Football Voyage 210.0× avg
Eight Drumbeat210.0× avg
Sweet Rocket210.0× avg
Romantic Eight170.0× avg
Crypt Zephyr Daisy50.0× avg
Apex Ox Zephyr Daisy50.0× avg
Scared To Fly50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

☄️The Hot 27☄️: Power 60.6, #3. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).