Textbook SZN vs ☄️The Hot 27☄️
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 38%16r 41%20r | 76%5r 39%6r | 33%3r 80%5r | 25%4r 80%5r | 47%11r 60%15r | 25%4r 100%5r | 48%9r 59%14r |
| 6 gate madness | 24%9r 64%15r | 51%9r 40%12r | 25%4r 60%5r | 28%5r 58%6r | 45%11r 52%15r | 50%8r 18%10r | |
| 12 gate WTA | 50%4r 40%5r | 75%4r 60%5r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 15 races with 3+ rounds for both teams, you're ahead in 5, behind in 9 and level in 1.
- 2200m 6 gate madness 50% vs 18%
- 1200m 6 gate madness 51% vs 40%
- 1800m 12 gate WTA 75% vs 60%
- 1400m 1v1 33% vs 80%
- 1000m 6 gate madness 24% vs 64%
- 1600m 6 gate madness 28% vs 58%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Anchor, so a common race counts for more than a rare one.
☄️The Hot 27☄️: Power 56.8, #6. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).