Compare with
Power
41.0
39th of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Measure
Power 62.8 · 1st · 2–0
Worst map
Anchor
Power 41.0 · 39th · 0–2
Above average
Miracles
Power 59.6 · 9th · 1–0
Above average
Glory
Power 58.4 · 5th · 1–0
Where do we lose the most points?
1000m 1v113%
2000m 6 gate madness18%
Where we win them
1200m 6 gate madness67%
2200m 1v150%
1400m 1v150%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
Not yet
13% of rounds · 40th of 40 · 8 rounds
0%league average 50%100%
Which cores are costing us?
Smithsonian0.7× avg
Ox Zephyr Daisy0.8× avg
Rubberhead0.8× avg
Carrying us
Housewife1.4× avg
Strike First1.2× avg
Zephyr Daisy1.0× avg
Where are they better than us?
1000m 1v113 vs 58%
Where we're better
2200m 1v150 vs 38%
1400m 1v150 vs 39%
› Roster · 22 coresby distance type
Sprint · 8
- Strike FirstSprint
- SmithsonianSprint
- A twinkle in The SkySprint
- Embers CoppolaSprint
- AmaterasuSprint-Mid
- Eight DrumbeatSprint-Mid
- HousewifeSprint
- Sweet RocketSprint-Mid
Mid · 4
- Stellar Quail All-Rounder
- Romantic EightMid
- Football Voyage Mid
- Romantic Drumbeat Mid
Marathon · 10
- RubberheadMid-Marathon
- Zephyr DaisyMarathon
- Time FliesMarathon
- Ox Zephyr DaisyMarathon
- ThunderBow V18Marathon
- Scared To FlyMarathon
- Apex Ox Zephyr DaisyMarathon
- Harmony CruisingMid-Marathon
- Crypt Zephyr DaisyMarathon
- Poetry In WomenMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).