Compare with
In the 10 races that come up most, Textbook SZN's best option is ahead in 0, ☄️The Hot 27☄️'s in 0 and level in 10.
Race · how often
Textbook SZN's best☄️The Hot 27☄️'s best
1000m 1v1
1.5 per map
SmithsonianTop 3%54%
Power VacuumBottom 33%50%
2200m 24 gate madness
1.2 per map
Time FliesTop 3%20%
Iron SovereignTop 1%21%
1000m 6 gate madness
1.1 per map
Strike FirstTop 2%56%
AnklebiterTop 11%54%
1400m 1v1
1.0 per map
SmithsonianBottom 29%50%
Pretty PimpinTop 17%53%
1200m 6 gate madness
1.0 per map
SmithsonianTop 2%57%
Food StampsTop 8%55%
2200m 1v1
1.0 per map
Zephyr DaisyTop 20%58%
Bust Out the WhippetsTop 13%58%
2000m 6 gate WTA
1.0 per map
RubberheadTop 15%21%
King TubbyTop 34%19%
1600m 6 gate madness
0.9 per map
RubberheadTop 14%55%
Pretty PimpinTop 2%59%
2200m 6 gate madness
0.9 per map
Zephyr DaisyTop 10%60%
Iron SovereignTop 1%64%
1800m 24 gate madness
0.8 per map
RubberheadTop 1%19%
Mayor DinkinsTop 2%18%
Left = Textbook SZN's best-ranked core in that race, right = ☄️The Hot 27☄️'s (cores with 3+ league races of it). Click a pair to compare the two in every race.
☄️The Hot 27☄️: Power 61.2, #2. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).