Team report · Lower league

☄️The Hot 27☄️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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☄️The Hot 27☄️
  • Iron Sovereigntop 3 4 of 17 (avg 13%) · league rank Top 1% (21%)
  • Marmaduketop 3 2 of 12 (avg 13%) · league rank Top 18% (15%)
  • King Tubbytop 3 1 of 17 (avg 13%) · league rank Top 19% (15%)
  • Ghost Amazontop 3 4 of 17 (avg 13%) · league rank Top 26% (14%)
  • Fire Fangtop 3 0 of 5 (avg 13%) · league rank Top 35% (13%)
  • Moobstop 3 2 of 17 (avg 13%) · league rank Top 38% (12%)
  • Rebound Rugtop 3 1 of 12 (avg 13%) · league rank Middle (12%)
  • Cleanest Meanest Penistop 3 2 of 17 (avg 13%) · league rank Middle (11%)
  • Dog's Breakfasttop 3 0 of 17 (avg 13%) · league rank Middle (11%)
  • Bust Out the Whippetstop 3 0 of 17 (avg 13%) · league rank Bottom 34% (8.4%)
  • Risky Biscuittop 3 0 of 5 (avg 13%) · league rank Bottom 26% (7.7%)
  • Food Stampstop 3 0 of 12 (avg 13%) · league rank Bottom 26% (7.7%)
  • Pretty Pimpintop 3 0 of 17 (avg 13%) · league rank Bottom 22% (7.4%)
  • Fat Headtop 3 0 of 17 (avg 13%) · league rank Bottom 12% (6.6%)
  • Green Tea Mochi Balltop 3 0 of 5 (avg 13%) · league rank Bottom 9% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).