Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Mayor Dinkinstop 3 3 of 8 (avg 13%) · league rank Top 2% (18%)
- King Tubbytop 3 2 of 8 (avg 13%) · league rank Top 4% (18%)
- Ghost Amazontop 3 1 of 8 (avg 13%) · league rank Top 6% (17%)
- Marmaduketop 3 1 of 6 (avg 13%) · league rank Top 11% (16%)
- Fire Fangtop 3 4 of 8 (avg 13%) · league rank Top 11% (16%)
- Iron Sovereigntop 3 0 of 8 (avg 13%) · league rank Top 17% (15%)
- Dog's Breakfasttop 3 2 of 8 (avg 13%) · league rank Top 20% (15%)
- Cleanest Meanest Penistop 3 2 of 8 (avg 13%) · league rank Top 38% (12%)
- Blaze Princesstop 3 0 of 2 (avg 13%)
- Pretty Pimpintop 3 0 of 8 (avg 13%) · league rank Bottom 28% (8.3%)
- Bust Out the Whippetstop 3 0 of 8 (avg 13%) · league rank Bottom 15% (7.2%)
- Fat Headtop 3 0 of 8 (avg 13%) · league rank Bottom 15% (7.2%)
- Green Tea Mochi Balltop 3 0 of 2 (avg 13%) · league rank Bottom 10% (6.8%)
- 99 Luftballoonstop 3 0 of 6 (avg 13%) · league rank Bottom 6% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).