Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 24 gate madness
✕ close- Flat Mars Societytop 3 1 of 2 (avg 13%)
- Rebound Rugtop 3 2 of 6 (avg 13%) · league rank Top 4% (17%)
- Sh!thole Countrytop 3 2 of 6 (avg 13%) · league rank Top 15% (15%)
- Fire Fangtop 3 0 of 6 (avg 13%) · league rank Top 20% (14%)
- Sexy Weekendtop 3 0 of 6 (avg 13%) · league rank Top 20% (14%)
- Mayor Dinkinstop 3 1 of 6 (avg 13%) · league rank Top 23% (14%)
- Blaze Princesstop 3 1 of 6 (avg 13%) · league rank Top 30% (13%)
- Cleanest Meanest Penistop 3 3 of 6 (avg 13%) · league rank Middle (12%)
- Devious Meanstop 3 0 of 2 (avg 13%)
- Food Stampstop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- Power Vacuumtop 3 1 of 4 (avg 13%) · league rank Bottom 34% (9.9%)
- Anklebitertop 3 0 of 4 (avg 13%) · league rank Bottom 24% (8.6%)
- 99 Luftballoonstop 3 0 of 6 (avg 13%) · league rank Bottom 17% (7.6%)
- Pretty Pimpintop 3 1 of 6 (avg 13%) · league rank Bottom 16% (7.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).