Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 9th · 1.0/map | 33% 3r · 5th · 0.7/map | 83% 6r · 1st · 2.0/map | 50% 2r · 0.6/map | 85% 6r · 3rd · 3.3/map | 19% 15r · 23rd · 5.1/map | |
| 22 gate WTA | 64% 8r · 5th · 3.2/map | 67% 9r · 7th · 1.9/map | 67% 3r · 2nd · 1.7/map | 44% 9r · 14th · 2.0/map | 67% 3r · 5th · 0.1/map | 50% 6r · 10th · 3.3/map | 61% 4r · 5th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Cleanest Meanest Penistop 3 1 of 1 (avg 13%)
- Mollywhoppedtop 3 1 of 2 (avg 13%) · league rank Top 18% (15%)
- Fire Fangtop 3 0 of 1 (avg 13%)
- King Tubbytop 3 0 of 1 (avg 13%)
- Bust Out the Whippetstop 3 0 of 1 (avg 13%)
- Anklebitertop 3 0 of 1 (avg 13%)
- Devious Meanstop 3 0 of 2 (avg 13%)
- Hooray for the USAtop 3 0 of 2 (avg 13%)
- Ghost Amazontop 3 0 of 2 (avg 13%)
- Iron Sovereigntop 3 0 of 2 (avg 13%)
- Blaze Princesstop 3 0 of 2 (avg 13%)
- Sexy Weekendtop 3 0 of 2 (avg 13%)
- Power Vacuumtop 3 0 of 2 (avg 13%) · league rank Bottom 19% (8.4%)
- Green Tea Mochi Balltop 3 0 of 1 (avg 13%) · league rank Bottom 16% (8.1%)
- Pretty Pimpintop 3 0 of 2 (avg 13%) · league rank Bottom 16% (8.0%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).