Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 33% 3r · 8th · 1.0/map | 33% 3r · 4th · 0.7/map | 83% 6r · 1st · 2.0/map | 50% 2r · 0.6/map | 85% 6r · 3rd · 3.2/map | 19% 15r · 23rd · 5.1/map | |
| 22 gate WTA | 64% 8r · 5th · 3.1/map | 67% 9r · 8th · 1.9/map | 67% 3r · 1st · 1.7/map | 44% 9r · 15th · 2.0/map | 67% 3r · 4th · 0.1/map | 50% 6r · 10th · 3.3/map | 61% 4r · 5th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Of the 12 races with 3+ rounds, you're above average in 7, below in 4 and about average in 1.
- 1800m 24 gate madness 85% vs 50%
- 1400m 24 gate madness 83% vs 50%
- 1000m 22 gate WTA 64% vs 50%
- 2200m 24 gate madness 19% vs 50%
- 1000m 24 gate madness 33% vs 50%
- 1200m 24 gate madness 33% vs 50%
Ahead / behind = 5+ points apart. Biggest edges are weighted by how often the race comes up on Miracles, so a common race counts for more than a rare one.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).