Team report · Lower league

☄️The Hot 27☄️

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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☄️The Hot 27☄️
  • King Tubbytop 3 11 of 47 (avg 13%) · league rank Top 19% (15%)
  • Sh!thole Countrytop 3 13 of 47 (avg 13%) · league rank Top 33% (13%)
  • Habitual Thoughttop 3 3 of 47 (avg 13%) · league rank Middle (9.9%)
  • Food Stampstop 3 6 of 47 (avg 13%) · league rank Bottom 26% (7.7%)
  • Sprouttop 3 5 of 47 (avg 13%) · league rank Bottom 24% (7.5%)
  • Pretty Pimpintop 3 0 of 47 (avg 13%) · league rank Bottom 22% (7.4%)
  • Flupostop 3 1 of 47 (avg 13%) · league rank Bottom 14% (6.8%)
  • Fat Headtop 3 2 of 47 (avg 13%) · league rank Bottom 12% (6.6%)
  • Power Vacuumtop 3 2 of 47 (avg 13%) · league rank Bottom 11% (6.5%)
  • Green Tea Mochi Balltop 3 1 of 47 (avg 13%) · league rank Bottom 9% (6.4%)
  • 99 Luftballoonstop 3 0 of 47 (avg 13%) · league rank Bottom 4% (6.3%)
  • Local Celebritytop 3 0 of 47 (avg 13%) · league rank Bottom 2% (6.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).